v0.5.4.1 + regenerated waypoints in vanilla subs & FishAnim tweaking
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
|||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("0.5.4.0")]
|
[assembly: AssemblyVersion("0.5.4.1")]
|
||||||
[assembly: AssemblyFileVersion("0.5.4.0")]
|
[assembly: AssemblyFileVersion("0.5.4.1")]
|
||||||
|
|||||||
@@ -205,15 +205,15 @@ namespace Barotrauma
|
|||||||
if (Limbs[i].SteerForce <= 0.0f) continue;
|
if (Limbs[i].SteerForce <= 0.0f) continue;
|
||||||
|
|
||||||
Vector2 pullPos = Limbs[i].pullJoint == null ? Limbs[i].SimPosition : Limbs[i].pullJoint.WorldAnchorA;
|
Vector2 pullPos = Limbs[i].pullJoint == null ? Limbs[i].SimPosition : Limbs[i].pullJoint.WorldAnchorA;
|
||||||
Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
|
Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
|
||||||
|
|
||||||
if (Limbs[i] == MainLimb) continue;
|
/*if (Limbs[i] == MainLimb) continue;
|
||||||
|
|
||||||
float dist = (MainLimb.SimPosition - Limbs[i].SimPosition).Length();
|
float dist = (MainLimb.SimPosition - Limbs[i].SimPosition).Length();
|
||||||
|
|
||||||
Vector2 limbPos = MainLimb.SimPosition - Vector2.Normalize(movement) * dist;
|
Vector2 limbPos = MainLimb.SimPosition - Vector2.Normalize(movement) * dist;
|
||||||
|
|
||||||
Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);
|
Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
Collider.LinearVelocity = Vector2.Lerp(Collider.LinearVelocity, movement, 0.5f);
|
Collider.LinearVelocity = Vector2.Lerp(Collider.LinearVelocity, movement, 0.5f);
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,3 +1,28 @@
|
|||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
v0.5.4.1
|
||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Bugfixes:
|
||||||
|
- copypasted items are now correctly aligned to the "grid"
|
||||||
|
- cabinets can be copypasted from a sub to another without the items inside disappearing
|
||||||
|
- placing explosives inside an item and that item inside another item doesn't prevent explosions
|
||||||
|
- fixed a bug that occasionally caused crashing when the game happens to generate a very small level
|
||||||
|
|
||||||
|
Sub editor:
|
||||||
|
- structures/items that are behind something else can be selected using a listbox that appears
|
||||||
|
when hovering the cursor over them
|
||||||
|
- wires have to be selected by clicking before any of the points can be moved (makes it possible
|
||||||
|
to move the correct wire even if it's overlapping with other wires)
|
||||||
|
- the selected wire is renderer over all structures
|
||||||
|
- points can be added to wires by clicking while holding ctrl
|
||||||
|
- disabled music
|
||||||
|
|
||||||
|
Misc:
|
||||||
|
- some rendering optimization
|
||||||
|
- pathfinding and waypoint generation improvements
|
||||||
|
- made mantises more aggressive
|
||||||
|
- water flows more slowly through partially damaged walls
|
||||||
|
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
v0.5.4.0
|
v0.5.4.0
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user