Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
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@@ -106,7 +106,7 @@ namespace Subsurface
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position = placePosition;
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}
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sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
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if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
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}
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if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
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