Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
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@@ -119,7 +119,6 @@ namespace Subsurface.Items.Components
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(int)doorSprite.size.X,
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(int)doorSprite.size.Y);
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body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
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