Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
This commit is contained in:
@@ -119,7 +119,6 @@ namespace Subsurface.Items.Components
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(int)doorSprite.size.X,
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(int)doorSprite.size.Y);
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body = new PhysicsBody(BodyFactory.CreateRectangle(Game1.World,
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Width, 1)),
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ConvertUnits.ToSimUnits(Math.Max(doorRect.Height, 1)),
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@@ -101,7 +101,7 @@ namespace Subsurface.Items.Components
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Msg = "";
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}
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if (attachedByDefault) Use(1.0f);
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if (attachedByDefault || Screen.Selected == Game1.EditMapScreen) Use(1.0f);
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//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
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@@ -0,0 +1,66 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class ItemLabel : ItemComponent
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{
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private GUITextBlock textBlock;
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[HasDefaultValue("", true), Editable(100)]
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public string Text
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{
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get { return textBlock.Text; }
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set
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{
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if (value == TextBlock.Text || item.Rect.Width < 5) return;
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TextBlock.Text = value;
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}
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}
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private Color textColor;
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[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
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public string TextColor
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{
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get { return ToolBox.Vector4ToString(textColor.ToVector4()); }
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set
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{
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textColor = new Color(ToolBox.ParseToVector4(value));
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}
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}
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private GUITextBlock TextBlock
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{
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get
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{
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if (textBlock==null)
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{
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textBlock = new GUITextBlock(new Rectangle(item.Rect.X,-item.Rect.Y,item.Rect.Width, item.Rect.Height), "",
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Color.Transparent, Color.Black,
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Alignment.TopLeft, Alignment.Center,
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null, null, true);
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textBlock.Font = GUI.SmallFont;
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textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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}
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return textBlock;
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}
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}
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public override void Move(Vector2 amount)
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{
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textBlock.Rect = new Rectangle(item.Rect.X, -item.Rect.Y, item.Rect.Width, item.Rect.Height);
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}
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public ItemLabel(Item item, XElement element)
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: base(item, element)
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{
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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base.Draw(spriteBatch, editing);
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textBlock.Draw(spriteBatch);
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}
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}
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}
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@@ -140,7 +140,7 @@ namespace Subsurface.Items.Components
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float heat = 100 * fissionRate * (AvailableFuel/2000.0f);
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float heatDissipation = 50 * coolingRate + ExtraCooling;
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 1000.0f;
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float deltaTemp = (((heat - heatDissipation) * 5) - temperature) / 10000.0f;
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Temperature = temperature + deltaTemp;
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if (temperature > meltDownTemp)
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@@ -155,8 +155,7 @@ namespace Subsurface.Items.Components
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powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Power up the reactor");
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}
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}
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item.Condition -= temperature * deltaTime * 0.00005f;
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if (temperature > shutDownTemp)
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@@ -201,8 +200,7 @@ namespace Subsurface.Items.Components
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//fission rate can't be lowered below a certain amount if the core is too hot
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FissionRate = Math.Max(fissionRate, heat / 200.0f);
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//the power generated by the reactor is equal to the temperature
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currPowerConsumption = -temperature*powerPerTemp;
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@@ -216,6 +214,8 @@ namespace Subsurface.Items.Components
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ExtraCooling = 0.0f;
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AvailableFuel = 0.0f;
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item.SendSignal(((int)temperature).ToString(), "temperature_out");
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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@@ -402,6 +402,16 @@ namespace Subsurface.Items.Components
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GUI.DrawLine(spriteBatch, prevPoint, lastPoint, Color.White);
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
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{
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switch (connection.Name)
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{
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case "shutdown":
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shutDownTemp = 0.0f;
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break;
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}
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}
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public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message)
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{
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message.Write(autoTemp);
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@@ -319,14 +319,13 @@ namespace Subsurface.Items.Components
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if (index>-1)
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{
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Wires[index].RemoveConnection(this);
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Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
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Wires[index].Item.Drop();
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Wires[index].Item.body.Enabled = true;
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//Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
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//Wires[index].Item.Drop();
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//Wires[index].Item.body.Enabled = true;
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Wires[index] = null;
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}
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}
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}
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}
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}
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@@ -9,6 +9,8 @@ namespace Subsurface.Items.Components
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private string expression;
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private string receivedSignal;
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[InGameEditable, HasDefaultValue("1", true)]
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public string Output
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{
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@@ -26,6 +28,27 @@ namespace Subsurface.Items.Components
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public RegExFindComponent(Item item, XElement element)
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: base(item, element)
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{
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isActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (string.IsNullOrWhiteSpace(expression)) return;
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bool success = false;
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try
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{
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Regex regex = new Regex(@expression);
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Match match = regex.Match(receivedSignal);
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success = match.Success;
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}
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catch
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{
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item.SendSignal("ERROR", "signal_out");
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return;
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}
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item.SendSignal(success ? output : "0", "signal_out");
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
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@@ -33,22 +56,7 @@ namespace Subsurface.Items.Components
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switch (connection.Name)
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{
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case "signal_in":
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if (string.IsNullOrWhiteSpace(expression)) return;
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bool success = false;
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try
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{
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Regex regex = new Regex(@expression);
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Match match = regex.Match(signal);
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success = match.Success;
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}
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catch
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{
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item.SendSignal("ERROR", "signal_out");
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return;
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}
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item.SendSignal(success ? output : "0", "signal_out");
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receivedSignal = signal;
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break;
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case "set_output":
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@@ -0,0 +1,56 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class WifiComponent : ItemComponent
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{
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private static List<WifiComponent> list = new List<WifiComponent>();
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private int channel;
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[InGameEditable, HasDefaultValue(1, true)]
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public int Channel
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{
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get { return channel; }
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set
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{
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channel = MathHelper.Clamp(value, 0, 100);
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}
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}
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public WifiComponent(Item item, XElement element)
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: base (item, element)
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{
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list.Add(this);
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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{
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//prevent an ininite loop of wificomponents sending messages between each other
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if (sender.GetComponent<WifiComponent>()!=null) return;
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switch (connection.Name)
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{
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case "signal_in":
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foreach (WifiComponent wifiComp in list)
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{
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if (wifiComp == this || wifiComp.channel != channel) continue;
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wifiComp.item.SendSignal(signal, "signal_out");
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}
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break;
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}
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}
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public override void Remove()
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{
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base.Remove();
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list.Remove(this);
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}
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}
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}
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