Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
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@@ -301,8 +301,16 @@ namespace Subsurface
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spriteBatch.DrawString(Font,
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"Physics: " + Game1.World.UpdateTime
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+ " - bodies: " + Game1.World.BodyList.Count
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+ "Camera pos: " + Game1.GameScreen.Cam.Position,
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+ " Camera pos: " + Game1.GameScreen.Cam.Position,
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new Vector2(10, 30), Color.White);
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if (Submarine.Loaded!=null)
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{
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spriteBatch.DrawString(Font,
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"Sub pos: " + Submarine.Loaded.Position,
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new Vector2(10, 50), Color.White);
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}
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}
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