Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components

This commit is contained in:
Regalis
2015-08-21 20:21:22 +03:00
parent c044d27071
commit d8904eaa56
43 changed files with 546 additions and 228 deletions
+9 -1
View File
@@ -301,8 +301,16 @@ namespace Subsurface
spriteBatch.DrawString(Font,
"Physics: " + Game1.World.UpdateTime
+ " - bodies: " + Game1.World.BodyList.Count
+ "Camera pos: " + Game1.GameScreen.Cam.Position,
+ " Camera pos: " + Game1.GameScreen.Cam.Position,
new Vector2(10, 30), Color.White);
if (Submarine.Loaded!=null)
{
spriteBatch.DrawString(Font,
"Sub pos: " + Submarine.Loaded.Position,
new Vector2(10, 50), Color.White);
}
}