Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
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@@ -36,7 +36,7 @@ namespace Subsurface
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private CharacterInventory inventory;
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public double LastNetworkUpdate;
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public float LastNetworkUpdate;
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public int LargeUpdateTimer;
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@@ -1037,7 +1037,7 @@ namespace Subsurface
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message.Write(secondaryKeyDown.Dequeue);
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//}
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message.Write(NetTime.Now);
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message.Write((float)NetTime.Now);
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// Write byte = move direction
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 8);
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@@ -1132,7 +1132,7 @@ namespace Subsurface
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bool actionKeyState = false;
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bool secondaryKeyState = false;
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double sendingTime = 0.0f;
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float sendingTime = 0.0f;
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Vector2 targetMovement = Vector2.Zero;
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bool targetDir = false;
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Vector2 cursorPos = Vector2.Zero;
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@@ -1142,7 +1142,7 @@ namespace Subsurface
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actionKeyState = message.ReadBoolean();
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secondaryKeyState = message.ReadBoolean();
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sendingTime = message.ReadDouble();
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sendingTime = message.ReadFloat();
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targetMovement = new Vector2(message.ReadRangedSingle(-10.0f, 10.0f, 8), message.ReadRangedSingle(-10.0f, 10.0f, 8));
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targetMovement.X = MathUtils.Round(targetMovement.X, 0.1f);
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