GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -96,7 +96,9 @@ namespace Subsurface
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if (Game1.GameSession != null && Game1.GameSession.Level != null) Game1.GameSession.Submarine.Update((float)Physics.step);
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Game1.world.Step((float)Physics.step);
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Game1.World.Step((float)Physics.step);
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Level.AfterWorldStep();
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Physics.accumulator -= Physics.step;
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}
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@@ -188,7 +190,7 @@ namespace Subsurface
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Submarine.DrawBack(spriteBatch);
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foreach (Character c in Character.characterList) c.Draw(spriteBatch);
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foreach (Character c in Character.CharacterList) c.Draw(spriteBatch);
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spriteBatch.End();
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