GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+11 -12
View File
@@ -37,28 +37,28 @@ namespace Subsurface
//constructionList.OnSelected = MapEntityPrefab.SelectPrefab;
//constructionList.CheckSelected = MapEntityPrefab.GetSelected;
GUIButton button = new GUIButton(new Rectangle(0, 50, 100, 20), "Items", GUI.style, Alignment.Left, GUIpanel);
GUIButton button = new GUIButton(new Rectangle(0, 50, 100, 20), "Items", Alignment.Left, GUI.style, GUIpanel);
button.UserData = 0;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 80, 100, 20), "Structures", GUI.style, Alignment.Left, GUIpanel);
button = new GUIButton(new Rectangle(0, 80, 100, 20), "Structures", Alignment.Left, GUI.style, GUIpanel);
button.UserData = 1;
button.OnClicked = SelectTab;
button = new GUIButton(new Rectangle(0, 140, 100, 20), "Character mode", GUI.style, Alignment.Left, GUIpanel);
button = new GUIButton(new Rectangle(0, 140, 100, 20), "Character mode", Alignment.Left, GUI.style, GUIpanel);
button.OnClicked = ToggleCharacterMode;
GUItabs = new GUIComponent[2];
int width = 400, height = 400;
GUItabs[0] = new GUIFrame(new Rectangle(Game1.GraphicsWidth/2-width/2, Game1.GraphicsHeight/2-height/2, width, height), Color.DarkGray*0.8f);
GUItabs[0].Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUIListBox itemList = new GUIListBox(new Rectangle(0, 0, 0, 0), Color.White * 0.7f, GUItabs[0]);
GUIListBox itemList = new GUIListBox(new Rectangle(0, 0, 0, 0), Color.White * 0.7f, GUI.style, GUItabs[0]);
itemList.OnSelected = SelectPrefab;
itemList.CheckSelected = MapEntityPrefab.GetSelected;
GUItabs[1] = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.DarkGray * 0.8f);
GUItabs[1].Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUIListBox structureList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUItabs[1]);
GUIListBox structureList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.style, GUItabs[1]);
structureList.OnSelected = SelectPrefab;
structureList.CheckSelected = MapEntityPrefab.GetSelected;
@@ -67,7 +67,7 @@ namespace Subsurface
GUIListBox parent = ((ep as ItemPrefab) == null) ? structureList : itemList;
Color color = ((parent.CountChildren % 2) == 0) ? Color.White : Color.LightGray;
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, parent);
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, parent);
frame.UserData = ep;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.Color = color;
@@ -78,9 +78,8 @@ namespace Subsurface
new Rectangle(40, 0, 0, 25),
ep.Name,
Color.Transparent, Color.Black,
Alignment.Left,
Alignment.Left,
frame);
Alignment.Left, Alignment.Left,
null, frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
if (ep.sprite != null)
@@ -110,7 +109,7 @@ namespace Subsurface
{
dummyCharacter.Remove();
dummyCharacter = null;
Game1.world.ProcessChanges();
Game1.World.ProcessChanges();
}
}
@@ -120,7 +119,7 @@ namespace Subsurface
dummyCharacter = new Character("Content/Characters/Human/human.xml", Vector2.Zero);
Character.Controlled = dummyCharacter;
Game1.world.ProcessChanges();
Game1.World.ProcessChanges();
}
private bool SelectTab(GUIButton button, object obj)
@@ -190,7 +189,7 @@ namespace Subsurface
if (dummyCharacter.SelectedConstruction==null)
{
Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition));
foreach (Limb limb in dummyCharacter.animController.limbs)
foreach (Limb limb in dummyCharacter.AnimController.limbs)
{
limb.body.SetTransform(mouseSimPos, 0.0f);
}