GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+18 -38
View File
@@ -14,11 +14,6 @@ namespace Subsurface.Networking
private Character myCharacter;
private CharacterInfo characterInfo;
string name;
// Create timer that tells client, when to send update
// System.Timers.Timer update;
public Character Character
{
get { return myCharacter; }
@@ -30,16 +25,6 @@ namespace Subsurface.Networking
get { return characterInfo; }
}
public string Name
{
get { return name; }
set
{
if (string.IsNullOrEmpty(name)) return;
name = value;
}
}
public GameClient(string newName)
{
name = newName;
@@ -64,7 +49,7 @@ namespace Subsurface.Networking
Client.Start();
outmsg.Write((byte)PacketTypes.Login);
outmsg.Write(Game1.version.ToString());
outmsg.Write(Game1.Version.ToString());
outmsg.Write(name);
// Connect client, to ip previously requested from user
@@ -163,7 +148,7 @@ namespace Subsurface.Networking
}
}
public void Update()
public override void Update()
{
if (updateTimer > DateTime.Now) return;
@@ -222,8 +207,10 @@ namespace Subsurface.Networking
case (byte)PacketTypes.StartGame:
if (gameStarted) continue;
if (this.Character != null) Character.Remove();
int seed = inc.ReadInt32();
Game1.random = new Random(seed);
Rand.SetSyncedSeed(seed);
string mapName = inc.ReadString();
string mapHash = inc.ReadString();
@@ -241,7 +228,7 @@ namespace Subsurface.Networking
//int gameModeIndex = inc.ReadInt32();
Game1.GameSession = new GameSession(Submarine.Loaded);
Game1.GameSession.StartShift(duration, 1);
Game1.GameSession.StartShift(duration, "asdf");
myCharacter = ReadCharacterData(inc);
Character.Controlled = myCharacter;
@@ -270,14 +257,6 @@ namespace Subsurface.Networking
Game1.NetLobbyScreen.AddPlayer(otherClient.name);
//string newPlayerName = inc.ReadString();
//int newPlayerID = inc.ReadInt32();
//CharacterInfo ch = new CharacterInfo("Content/Characters/Human/human.xml", newPlayerName);
//ch.ID = newPlayerID;
//Character.newCharacterQueue.Enqueue(ch);
AddChatMessage(otherClient.name + " has joined the server", ChatMessageType.Server);
break;
@@ -289,7 +268,7 @@ namespace Subsurface.Networking
break;
case (byte)PacketTypes.KickedOut:
string msg= inc.ReadString();
string msg = inc.ReadString();
DebugConsole.ThrowError(msg);
@@ -336,7 +315,7 @@ namespace Subsurface.Networking
gameStarted = false;
}
public void Disconnect()
public override void Disconnect()
{
NetOutgoingMessage msg = Client.CreateMessage();
msg.Write((byte)PacketTypes.PlayerLeft);
@@ -350,8 +329,9 @@ namespace Subsurface.Networking
NetOutgoingMessage msg = Client.CreateMessage();
msg.Write((byte)PacketTypes.CharacterInfo);
msg.Write(characterInfo.name);
msg.Write(characterInfo.gender == Gender.Male);
msg.Write(characterInfo.Name);
msg.Write(characterInfo.Gender == Gender.Male);
msg.Write(characterInfo.HeadSpriteId);
Client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
@@ -359,11 +339,11 @@ namespace Subsurface.Networking
private Character ReadCharacterData(NetIncomingMessage inc)
{
string newName = inc.ReadString();
int ID = inc.ReadInt32();
bool isFemale = inc.ReadBoolean();
int inventoryID = inc.ReadInt32();
Vector2 position = new Vector2(inc.ReadFloat(), inc.ReadFloat());
string newName = inc.ReadString();
int ID = inc.ReadInt32();
bool isFemale = inc.ReadBoolean();
int inventoryID = inc.ReadInt32();
Vector2 position = new Vector2(inc.ReadFloat(), inc.ReadFloat());
CharacterInfo ch = new CharacterInfo("Content/Characters/Human/human.xml", newName, isFemale ? Gender.Female : Gender.Male);
Character character = new Character(ch, position);
@@ -373,11 +353,11 @@ namespace Subsurface.Networking
return character;
}
public void SendChatMessage(string message)
public override void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Default)
{
//AddChatMessage(message);
ChatMessageType type = (gameStarted && myCharacter != null && myCharacter.IsDead) ? ChatMessageType.Dead : ChatMessageType.Default;
type = (gameStarted && myCharacter != null && myCharacter.IsDead) ? ChatMessageType.Dead : ChatMessageType.Default;
NetOutgoingMessage msg = Client.CreateMessage();
msg.Write((byte)PacketTypes.Chatmessage);