GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -20,31 +20,6 @@ namespace Subsurface
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return (float)Math.Floor(value / div) * div;
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}
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public static float RandomFloat(int minimum, int maximum)
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{
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return RandomFloat((float)minimum, (float)maximum);
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}
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public static float RandomFloat(float minimum, float maximum)
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{
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return (float)Game1.random.NextDouble() * (maximum - minimum) + minimum;
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}
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public static int RandomInt(int minimum, int maximum)
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{
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return Game1.random.Next(maximum - minimum) + minimum;
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}
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public static float RandomFloatLocal(float minimum, float maximum)
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{
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return (float)Game1.localRandom.NextDouble() * (maximum - minimum) + minimum;
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}
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public static int RandomIntLocal(int minimum, int maximum)
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{
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return Game1.localRandom.Next(maximum - minimum) + minimum;
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}
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public static float VectorToAngle(Vector2 vector)
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{
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return (float)Math.Atan2(vector.Y, vector.X);
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