GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+3 -3
View File
@@ -73,7 +73,7 @@ namespace Subsurface
public virtual void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 placeSize = Submarine.gridSize;
Vector2 placeSize = Submarine.GridSize;
if (placePosition == Vector2.Zero)
{
@@ -88,8 +88,8 @@ namespace Subsurface
if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
newRect.Width = (int)Math.Max(newRect.Width, Submarine.gridSize.X);
newRect.Height = (int)Math.Max(newRect.Height, Submarine.gridSize.Y);
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
{