GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+3 -4
View File
@@ -48,8 +48,7 @@ namespace Subsurface
for (int i = 0; i<range*10; i++)
{
Game1.particleManager.CreateParticle("explosionfire", position,
Vector2.Normalize(new Vector2(MathUtils.RandomFloatLocal(-1.0f, 1.0f), MathUtils.RandomFloatLocal(-1.0f, 1.0f))) * MathUtils.RandomFloatLocal(3.0f, 4.0f),
0.0f);
Rand.Vector(Rand.Range(3.0f, 4.0f)), 0.0f);
}
Vector2 displayPosition = ConvertUnits.ToDisplayUnits(position);
@@ -83,7 +82,7 @@ namespace Subsurface
}
}
foreach (Character c in Character.characterList)
foreach (Character c in Character.CharacterList)
{
float dist = Vector2.Distance(c.SimPosition, position);
@@ -91,7 +90,7 @@ namespace Subsurface
float distFactor = 1.0f - dist / range;
foreach (Limb limb in c.animController.limbs)
foreach (Limb limb in c.AnimController.limbs)
{
distFactor = 1.0f - Vector2.Distance(limb.SimPosition, position)/range;