GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+17 -17
View File
@@ -27,7 +27,7 @@ namespace Subsurface
private List<string> tags;
public Hull currentHull;
public Hull CurrentHull;
//components that determine the functionality of the item
public List<ItemComponent> components;
@@ -318,8 +318,8 @@ namespace Subsurface
public virtual Hull FindHull()
{
currentHull = Hull.FindHull((body == null) ? Position : ConvertUnits.ToDisplayUnits(body.Position), currentHull);
return currentHull;
CurrentHull = Hull.FindHull((body == null) ? Position : ConvertUnits.ToDisplayUnits(body.Position), CurrentHull);
return CurrentHull;
}
@@ -441,9 +441,9 @@ namespace Subsurface
body.SetToTargetPosition();
if (currentHull != null)
if (CurrentHull != null)
{
float surfaceY = ConvertUnits.ToSimUnits(currentHull.Surface);
float surfaceY = ConvertUnits.ToSimUnits(CurrentHull.Surface);
if (surfaceY > body.Position.Y) return;
//the item has gone through the surface of the water -> apply an impulse which serves as surface tension
@@ -451,8 +451,8 @@ namespace Subsurface
{
Vector2 impulse = -body.LinearVelocity * (body.Mass / body.Density);
body.ApplyLinearImpulse(impulse);
int n = (int)((displayPos.X - currentHull.Rect.X) / Hull.WaveWidth);
currentHull.WaveVel[n] = impulse.Y * 10.0f;
int n = (int)((displayPos.X - CurrentHull.Rect.X) / Hull.WaveWidth);
CurrentHull.WaveVel[n] = impulse.Y * 10.0f;
}
}
@@ -509,7 +509,7 @@ namespace Subsurface
GUI.DrawRectangle(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), Color.Green);
foreach (Rectangle t in prefab.triggers)
foreach (Rectangle t in prefab.Triggers)
{
Rectangle transformedTrigger = TransformTrigger(t);
GUI.DrawRectangle(spriteBatch,
@@ -574,7 +574,7 @@ namespace Subsurface
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, Color.Transparent, Color.White, Alignment.Left, editingHUD);
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.style, editingHUD);
y += 20;
@@ -582,7 +582,7 @@ namespace Subsurface
{
if (prefab.IsLinkable)
{
new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another construction", Color.Transparent, Color.White, Alignment.Left, editingHUD);
new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another construction", GUI.style, editingHUD);
y += 25;
}
foreach (ItemComponent ic in components)
@@ -590,8 +590,8 @@ namespace Subsurface
foreach (RelatedItem relatedItem in ic.requiredItems)
{
new GUITextBlock(new Rectangle(0, y, 100, 20),ic.Name+ ": "+relatedItem.Type.ToString()+" required", Color.Transparent, Color.White, Alignment.Left, editingHUD);
GUITextBox namesBox = new GUITextBox(new Rectangle(0, y, 200, 20), Color.White, Color.Black, Alignment.Right, Alignment.Left, editingHUD);
new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", GUI.style, editingHUD);
GUITextBox namesBox = new GUITextBox(new Rectangle(0, y, 200, 20), Alignment.Right, GUI.style, editingHUD);
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
PropertyDescriptor property = properties.Find("JoinedNames", false);
@@ -609,8 +609,8 @@ namespace Subsurface
foreach (var objectProperty in editableProperties)
{
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, editingHUD);
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), Color.White, Color.Black, Alignment.Left, Alignment.Left, editingHUD);
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, null, editingHUD);
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.style, editingHUD);
object value = objectProperty.GetValue();
if (value != null)
@@ -647,7 +647,7 @@ namespace Subsurface
if (panel == null) return;
foreach (Connection c in panel.connections)
{
if (c.name != connectionName) continue;
if (c.Name != connectionName) continue;
c.SendSignal(signal, this, power);
}
@@ -669,13 +669,13 @@ namespace Subsurface
foreach (Item item in itemList)
{
if (ignoredItems!=null && ignoredItems.Contains(item)) continue;
if (hull != null && item.currentHull != hull) continue;
if (hull != null && item.CurrentHull != hull) continue;
if (item.body != null && !item.body.Enabled) continue;
Pickable pickableComponent = item.GetComponent<Pickable>();
if (pickableComponent != null && (pickableComponent.Picker != null && !pickableComponent.Picker.IsDead)) continue;
foreach (Rectangle trigger in item.prefab.triggers)
foreach (Rectangle trigger in item.prefab.Triggers)
{
Rectangle transformedTrigger = item.TransformTrigger(trigger);