GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -55,7 +55,7 @@ namespace Subsurface.Items.Components
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picker = character;
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for (int i = 0; i < sprite.Length; i++ )
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{
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Limb equipLimb = character.animController.GetLimb(limbType[i]);
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Limb equipLimb = character.AnimController.GetLimb(limbType[i]);
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if (equipLimb == null) continue;
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//something is already on the limb -> unequip it
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@@ -91,7 +91,7 @@ namespace Subsurface.Items.Components
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if (picker == null) return;
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for (int i = 0; i < sprite.Length; i++)
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{
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Limb equipLimb = character.animController.GetLimb(limbType[i]);
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Limb equipLimb = character.AnimController.GetLimb(limbType[i]);
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if (equipLimb == null) continue;
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if (equipLimb.WearingItem != item) continue;
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