GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
@@ -16,13 +16,13 @@ namespace Subsurface.Items.Components
//how many wires can be linked to a single connector
private const int MaxLinked = 5;
public readonly string name;
public readonly string Name;
public Wire[] wires;
public Wire[] Wires;
private Item item;
public readonly bool isOutput;
public readonly bool IsOutput;
private static Item draggingConnected;
@@ -35,8 +35,8 @@ namespace Subsurface.Items.Components
List<Connection> recipients = new List<Connection>();
for (int i = 0; i<MaxLinked; i++)
{
if (wires[i] == null) continue;
Connection recipient = wires[i].OtherConnection(this);
if (Wires[i] == null) continue;
Connection recipient = Wires[i].OtherConnection(this);
if (recipient != null) recipients.Add(recipient);
}
return recipients;
@@ -62,10 +62,10 @@ namespace Subsurface.Items.Components
this.item = item;
//recipient = new Connection[MaxLinked];
wires = new Wire[MaxLinked];
Wires = new Wire[MaxLinked];
isOutput = (element.Name.ToString() == "output");
name = ToolBox.GetAttributeString(element, "name", (isOutput) ? "output" : "input");
IsOutput = (element.Name.ToString() == "output");
Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input");
wireId = new int[MaxLinked];
@@ -88,7 +88,7 @@ namespace Subsurface.Items.Components
{
for (int i = 0; i < MaxLinked; i++)
{
if (wires[i]==null) return i;
if (Wires[i]==null) return i;
}
return -1;
}
@@ -107,8 +107,8 @@ namespace Subsurface.Items.Components
{
for (int i = 0; i < MaxLinked; i++)
{
if (wires[i] == null && wireItem == null) return i;
if (wires[i] != null && wires[i].Item == wireItem) return i;
if (Wires[i] == null && wireItem == null) return i;
if (Wires[i] != null && Wires[i].Item == wireItem) return i;
}
return -1;
}
@@ -117,7 +117,7 @@ namespace Subsurface.Items.Components
{
//linked[index] = connectedItem;
//recipient[index] = otherConnection;
wires[index] = wire;
Wires[index] = wire;
}
//public bool AddLink(Item connectedItem, Connection otherConnection)
@@ -139,9 +139,9 @@ namespace Subsurface.Items.Components
{
for (int i = 0; i<MaxLinked; i++)
{
if (wires[i]==null) continue;
if (Wires[i]==null) continue;
Connection recipient = wires[i].OtherConnection(this);
Connection recipient = Wires[i].OtherConnection(this);
if (recipient == null) continue;
foreach (ItemComponent ic in recipient.item.components)
@@ -155,10 +155,10 @@ namespace Subsurface.Items.Components
{
for (int i = 0; i<MaxLinked; i++)
{
if (wires[i] == null) continue;
if (Wires[i] == null) continue;
wires[i].RemoveConnection(this);
wires[i] = null;
Wires[i].RemoveConnection(this);
Wires[i] = null;
}
}
@@ -204,12 +204,12 @@ namespace Subsurface.Items.Components
int linkIndex = c.FindWireIndex(draggingConnected);
if (linkIndex>-1)
{
Inventory.draggingItem = c.wires[linkIndex].Item;
Inventory.draggingItem = c.Wires[linkIndex].Item;
}
}
//outputs are drawn at the right side of the panel, inputs at the left
if (c.isOutput)
if (c.IsOutput)
{
c.Draw(spriteBatch, panel.Item, rightPos,
new Vector2(rightPos.X + 20, rightPos.Y),
@@ -235,7 +235,7 @@ namespace Subsurface.Items.Components
//and the wire hasn't been connected yet, draw it on the panel
if (equippedWire!=null)
{
if (panel.connections.Find(c => c.wires.Contains(equippedWire)) == null)
if (panel.connections.Find(c => c.Wires.Contains(equippedWire)) == null)
{
DrawWire(spriteBatch, equippedWire.Item, equippedWire.Item,
new Vector2(x + width / 2, y + height - 100),
@@ -274,19 +274,19 @@ namespace Subsurface.Items.Components
private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, bool wireEquipped)
{
spriteBatch.DrawString(GUI.font, name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
spriteBatch.DrawString(GUI.font, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X-10, (int)position.Y-10, 20, 20), Color.White);
for (int i = 0; i<MaxLinked; i++)
{
if (wires[i]==null) continue;
if (Wires[i]==null) continue;
Connection recipient = wires[i].OtherConnection(this);
Connection recipient = Wires[i].OtherConnection(this);
DrawWire(spriteBatch, wires[i].Item, (recipient == null) ? wires[i].Item : recipient.item, position, wirePosition, mouseIn, wireEquipped);
wirePosition.X += (isOutput) ? -20 : 20;
DrawWire(spriteBatch, Wires[i].Item, (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, wireEquipped);
wirePosition.X += (IsOutput) ? -20 : 20;
}
//dragging a wire and released the mouse -> see if the wire can be connected to this connection
@@ -301,9 +301,9 @@ namespace Subsurface.Items.Components
Wire wireComponent = draggingConnected.GetComponent<Wire>();
if (index>-1 && wireComponent!=null && !wires.Contains(wireComponent))
if (index>-1 && wireComponent!=null && !Wires.Contains(wireComponent))
{
wires[index] = wireComponent;
Wires[index] = wireComponent;
wireComponent.Connect(this);
}
}
@@ -313,11 +313,11 @@ namespace Subsurface.Items.Components
int index = FindWireIndex(draggingConnected);
if (index>-1)
{
wires[index].RemoveConnection(this);
wires[index].Item.SetTransform(item.SimPosition, 0.0f);
wires[index].Item.Drop();
wires[index].Item.body.Enabled = true;
wires[index] = null;
Wires[index].RemoveConnection(this);
Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
Wires[index].Item.Drop();
Wires[index].Item.body.Enabled = true;
Wires[index] = null;
}
}
}
@@ -396,9 +396,9 @@ namespace Subsurface.Items.Components
public void Save(XElement parentElement)
{
XElement newElement = new XElement(isOutput ? "output" : "input", new XAttribute("name", name));
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
Array.Sort(wires, delegate(Wire wire1, Wire wire2)
Array.Sort(Wires, delegate(Wire wire1, Wire wire2)
{
if (wire1 == null) return 1;
if (wire2 == null) return -1;
@@ -407,13 +407,13 @@ namespace Subsurface.Items.Components
for (int i = 0; i < MaxLinked; i++ )
{
if (wires[i] == null) continue;
if (Wires[i] == null) continue;
//Connection recipient = wires[i].OtherConnection(this);
//int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient);
newElement.Add(new XElement("link",
new XAttribute("w", wires[i].Item.ID.ToString())));
new XAttribute("w", Wires[i].Item.ID.ToString())));
}
parentElement.Add(newElement);
@@ -432,12 +432,12 @@ namespace Subsurface.Items.Components
Item wireItem = MapEntity.FindEntityByID(wireId[i]) as Item;
if (wireItem == null) continue;
wires[i] = wireItem.GetComponent<Wire>();
Wires[i] = wireItem.GetComponent<Wire>();
if (wires[i]!=null)
if (Wires[i]!=null)
{
wires[i].Item.body.Enabled = false;
wires[i].Connect(this, false);
Wires[i].Item.body.Enabled = false;
Wires[i].Connect(this, false);
}
}