GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
@@ -129,7 +129,7 @@ namespace Subsurface.Items.Components
if (!item.body.Enabled)
{
Limb rightHand = picker.animController.GetLimb(LimbType.RightHand);
Limb rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
item.SetTransform(rightHand.SimPosition, 0.0f);
}
@@ -197,9 +197,9 @@ namespace Subsurface.Items.Components
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
if (item.body.Dir != picker.animController.Dir) Flip(item);
if (item.body.Dir != picker.AnimController.Dir) Flip(item);
AnimController ac = picker.animController;
AnimController ac = picker.AnimController;
ac.HoldItem(deltaTime, cam, item, handlePos, holdPos, aimPos, holdAngle);
}
@@ -81,7 +81,7 @@ namespace Subsurface.Items.Components
if (item.body!= null && !item.body.Enabled)
{
Limb rightHand = picker.animController.GetLimb(LimbType.RightHand);
Limb rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
item.SetTransform(rightHand.SimPosition, 0.0f);
item.body.Enabled = true;
}
@@ -58,7 +58,7 @@ namespace Subsurface.Items.Components
reload = 1.0f;
List<Body> limbBodies = new List<Body>();
foreach (Limb l in character.animController.limbs)
foreach (Limb l in character.AnimController.limbs)
{
limbBodies.Add(l.body.FarseerBody);
}
@@ -104,7 +104,7 @@ namespace Subsurface.Items.Components
(float)Math.Sin(item.body.Rotation)) * range * item.body.Dir;
List<Body> ignoredBodies = new List<Body>();
foreach (Limb limb in character.animController.limbs)
foreach (Limb limb in character.AnimController.limbs)
{
ignoredBodies.Add(limb.body.FarseerBody);
}
@@ -64,9 +64,9 @@ namespace Subsurface.Items.Components
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
if (item.body.Dir != picker.animController.Dir) Flip(item);
if (item.body.Dir != picker.AnimController.Dir) Flip(item);
AnimController ac = picker.animController;
AnimController ac = picker.AnimController;
ac.HoldItem(deltaTime, cam, item, handlePos, new Vector2(throwPos, 0.0f), aimPos, holdAngle);