GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -57,20 +57,20 @@ namespace Subsurface
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guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
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map = new Map(Game1.random.Next(), 500);
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map = new Map(Rand.Int(), 500);
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int width = 350, height = 100;
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if (Game1.Client!=null || Game1.Server!=null)
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if (Game1.NetworkMember!=null)
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{
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chatBox = new GUIListBox(new Rectangle(
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Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width,
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Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height,
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Game1.GraphicsWidth - 20 - width,
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Game1.GraphicsHeight - 40 - 25 - height,
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width, height),
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Color.White * 0.5f, guiRoot);
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Color.White * 0.5f, GUI.style, guiRoot);
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textBox = new GUITextBox(
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot);
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textBox.OnEnter = EnterChatMessage;
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}
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@@ -91,8 +91,8 @@ namespace Subsurface
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}
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public GameSession(Submarine selectedMap, string savePath, string filePath)
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: this(selectedMap)
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public GameSession(Submarine selectedSub, string savePath, string filePath)
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: this(selectedSub)
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{
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XDocument doc = ToolBox.TryLoadXml(filePath);
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if (doc == null) return;
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@@ -111,27 +111,26 @@ namespace Subsurface
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this.savePath = savePath;
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}
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public void StartShift(TimeSpan duration, Level level)
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public void StartShift(TimeSpan duration, string levelSeed, int scriptedEventCount = 1)
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{
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submarine.Load();
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level.Generate(submarine==null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
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this.level = level;
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StartShift(duration, 1);
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}
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public void StartShift(TimeSpan duration, int scriptedEventCount = 1)
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public void StartShift(TimeSpan duration, Level level, int scriptedEventCount = 1)
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{
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//if (crewManager.characterInfos.Count == 0) return;
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this.level = level;
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if (Submarine.Loaded!=submarine) submarine.Load();
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if (gameMode!=null) gameMode.Start(duration);
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if (level!=null)
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if (level != null)
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{
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level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
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submarine.SetPosition(level.StartPosition);
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}
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@@ -177,13 +176,9 @@ namespace Subsurface
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{
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if (string.IsNullOrWhiteSpace(message)) return false;
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if (Game1.Server!=null)
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else if (Game1.NetworkMember != null)
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{
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Game1.Server.SendChatMessage(message);
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}
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else if (Game1.Client!=null)
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{
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Game1.Client.SendChatMessage(Game1.Client.Name + ": " + message);
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Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message);
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}
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textBox.Deselect();
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@@ -195,9 +190,9 @@ namespace Subsurface
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{
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
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Alignment.Left, null, true);
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Alignment.Left, null, null, true);
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msg.Padding = new Vector4(GUI.style.smallPadding.X, 0, 0, 0);
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msg.Padding = new Vector4(20.0f, 0, 0, 0);
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chatBox.AddChild(msg);
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while (chatBox.CountChildren > 20)
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@@ -244,7 +239,7 @@ namespace Subsurface
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//crewManager.Draw(spriteBatch);
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taskManager.Draw(spriteBatch);
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gameMode.Draw(spriteBatch);
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if (gameMode!=null) gameMode.Draw(spriteBatch);
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//chatBox.Draw(spriteBatch);
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//textBox.Draw(spriteBatch);
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