GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+10 -11
View File
@@ -33,7 +33,7 @@ namespace Subsurface
guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
listBox = new GUIListBox(new Rectangle(0, 0, 150, 0), Color.Transparent, guiFrame);
listBox = new GUIListBox(new Rectangle(0, 0, 150, 0), Color.Transparent, null, guiFrame);
listBox.ScrollBarEnabled = false;
listBox.OnSelected = SelectCharacter;
@@ -72,29 +72,28 @@ namespace Subsurface
public void AddCharacter(Character character)
{
characters.Add(character);
if (!characterInfos.Contains(character.info))
if (!characterInfos.Contains(character.Info))
{
characterInfos.Add(character.info);
characterInfos.Add(character.Info);
}
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, listBox);
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, listBox);
frame.UserData = character;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f;
string name = character.info.name.Replace(' ', '\n');
string name = character.Info.Name.Replace(' ', '\n');
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
name,
Color.Transparent, Color.White,
Alignment.Left,
Alignment.Left,
frame);
Alignment.Left, Alignment.Left,
null, frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
new GUIImage(new Rectangle(-10, -10, 0, 0), character.animController.limbs[0].sprite, Alignment.Left, frame);
new GUIImage(new Rectangle(-10, -10, 0, 0), character.AnimController.limbs[0].sprite, Alignment.Left, frame);
}
public void Update(float deltaTime)
@@ -123,7 +122,7 @@ namespace Subsurface
WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
Character character = new Character(ci.file, position, ci);
Character character = new Character(ci.File, position, ci);
Character.Controlled = character;
AddCharacter(character);
}
@@ -137,7 +136,7 @@ namespace Subsurface
{
if (!c.IsDead) continue;
CharacterInfo deadInfo = characterInfos.Find(x => c.info == x);
CharacterInfo deadInfo = characterInfos.Find(x => c.Info == x);
if (deadInfo != null) characterInfos.Remove(deadInfo);
}
+22 -27
View File
@@ -57,20 +57,20 @@ namespace Subsurface
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
map = new Map(Game1.random.Next(), 500);
map = new Map(Rand.Int(), 500);
int width = 350, height = 100;
if (Game1.Client!=null || Game1.Server!=null)
if (Game1.NetworkMember!=null)
{
chatBox = new GUIListBox(new Rectangle(
Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width,
Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height,
Game1.GraphicsWidth - 20 - width,
Game1.GraphicsHeight - 40 - 25 - height,
width, height),
Color.White * 0.5f, guiRoot);
Color.White * 0.5f, GUI.style, guiRoot);
textBox = new GUITextBox(
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot);
textBox.OnEnter = EnterChatMessage;
}
@@ -91,8 +91,8 @@ namespace Subsurface
}
public GameSession(Submarine selectedMap, string savePath, string filePath)
: this(selectedMap)
public GameSession(Submarine selectedSub, string savePath, string filePath)
: this(selectedSub)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
@@ -111,27 +111,26 @@ namespace Subsurface
this.savePath = savePath;
}
public void StartShift(TimeSpan duration, Level level)
public void StartShift(TimeSpan duration, string levelSeed, int scriptedEventCount = 1)
{
submarine.Load();
level.Generate(submarine==null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
this.level = level;
StartShift(duration, 1);
}
public void StartShift(TimeSpan duration, int scriptedEventCount = 1)
public void StartShift(TimeSpan duration, Level level, int scriptedEventCount = 1)
{
//if (crewManager.characterInfos.Count == 0) return;
this.level = level;
if (Submarine.Loaded!=submarine) submarine.Load();
if (gameMode!=null) gameMode.Start(duration);
if (level!=null)
if (level != null)
{
level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
submarine.SetPosition(level.StartPosition);
}
@@ -177,13 +176,9 @@ namespace Subsurface
{
if (string.IsNullOrWhiteSpace(message)) return false;
if (Game1.Server!=null)
else if (Game1.NetworkMember != null)
{
Game1.Server.SendChatMessage(message);
}
else if (Game1.Client!=null)
{
Game1.Client.SendChatMessage(Game1.Client.Name + ": " + message);
Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message);
}
textBox.Deselect();
@@ -195,9 +190,9 @@ namespace Subsurface
{
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
Alignment.Left, null, true);
Alignment.Left, null, null, true);
msg.Padding = new Vector4(GUI.style.smallPadding.X, 0, 0, 0);
msg.Padding = new Vector4(20.0f, 0, 0, 0);
chatBox.AddChild(msg);
while (chatBox.CountChildren > 20)
@@ -244,7 +239,7 @@ namespace Subsurface
//crewManager.Draw(spriteBatch);
taskManager.Draw(spriteBatch);
gameMode.Draw(spriteBatch);
if (gameMode!=null) gameMode.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
+6 -6
View File
@@ -31,7 +31,7 @@ namespace Subsurface
crewManager = new CrewManager();
hireManager = new HireManager();
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top);
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Alignment.Left | Alignment.Top, GUI.style);
endShiftButton.OnClicked = EndShift;
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
@@ -61,12 +61,12 @@ namespace Subsurface
public bool TryHireCharacter(CharacterInfo characterInfo)
{
if (crewManager.Money < characterInfo.salary) return false;
if (crewManager.Money < characterInfo.Salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
crewManager.characterInfos.Add(characterInfo);
crewManager.Money -= characterInfo.salary;
crewManager.Money -= characterInfo.Salary;
return true;
}
@@ -137,7 +137,7 @@ namespace Subsurface
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.info.name + "\n");
sb.Append(" - " + c.Info.Name + "\n");
}
}
else
@@ -151,9 +151,9 @@ namespace Subsurface
}
crewManager.EndShift();
for (int i = Character.characterList.Count-1; i>=0; i--)
for (int i = Character.CharacterList.Count-1; i>=0; i--)
{
Character.characterList.RemoveAt(i);
Character.CharacterList.RemoveAt(i);
}
Game1.GameSession.EndShift("");
+9 -9
View File
@@ -31,9 +31,9 @@ namespace Subsurface
if (DateTime.Now >= endTime)
{
string endMessage = traitor.character.info.name + " was a traitor! ";
endMessage += (traitor.character.info.gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.info.name + ". The task was unsuccesful.";
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "His" : "Her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was unsuccesful.";
End(endMessage);
return;
}
@@ -44,13 +44,13 @@ namespace Subsurface
int clientCount = Game1.Server.connectedClients.Count();
if (clientCount < 2) return;
int traitorIndex = Game1.localRandom.Next(clientCount);
int traitorIndex = Rand.Int(clientCount, false);
traitor = Game1.Server.connectedClients[traitorIndex];
int targetIndex = 0;
while (targetIndex==traitorIndex)
while (targetIndex == traitorIndex)
{
targetIndex = Game1.localRandom.Next(clientCount);
targetIndex = Rand.Int(clientCount, false);
}
target = Game1.Server.connectedClients[targetIndex];
@@ -61,9 +61,9 @@ namespace Subsurface
{
if (target.character.IsDead)
{
string endMessage = traitor.character.info.name + " was a traitor! ";
endMessage += (traitor.character.info.gender == Gender.Male) ? "his" : "her";
endMessage += " task was to assassinate " + target.character.info.name + ". The task was succesful.";
string endMessage = traitor.character.Info.Name + " was a traitor! ";
endMessage += (traitor.character.Info.Gender == Gender.Male) ? "his" : "her";
endMessage += " task was to assassinate " + target.character.Info.Name + ". The task was succesful.";
End(endMessage);
}
}