GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -23,9 +23,9 @@ namespace Subsurface
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
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: base(new Rectangle(Game1.GraphicsWidth / 2 - DefaultWidth / 2, Game1.GraphicsHeight / 2 - DefaultHeight / 2, DefaultWidth, DefaultHeight),
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GUI.style.backGroundColor, Alignment.CenterX, GUI.style)
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null, Alignment.CenterX, GUI.style, null)
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{
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Padding = GUI.style.smallPadding;
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//Padding = GUI.style.smallPadding;
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if (buttons == null || buttons.Length == 0)
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{
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@@ -33,14 +33,14 @@ namespace Subsurface
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return;
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}
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, this, true);
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new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.style, this, true);
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new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, GUI.style, this, true);
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int x = 0;
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this.Buttons = new GUIButton[buttons.Length];
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for (int i = 0; i < buttons.Length; i++)
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{
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this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
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this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, GUI.style, this);
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x += this.Buttons[i].Rect.Width + 20;
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}
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