GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -12,7 +12,7 @@ namespace Subsurface
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public const int MaximumSamples = 10;
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private Queue<double> _sampleBuffer = new Queue<double>();
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private Queue<double> sampleBuffer = new Queue<double>();
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public bool Update(double deltaTime)
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{
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@@ -23,12 +23,12 @@ namespace Subsurface
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CurrentFramesPerSecond = (1.0 / deltaTime);
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_sampleBuffer.Enqueue(CurrentFramesPerSecond);
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sampleBuffer.Enqueue(CurrentFramesPerSecond);
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if (_sampleBuffer.Count > MaximumSamples)
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if (sampleBuffer.Count > MaximumSamples)
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{
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_sampleBuffer.Dequeue();
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AverageFramesPerSecond = _sampleBuffer.Average(i => i);
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sampleBuffer.Dequeue();
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AverageFramesPerSecond = sampleBuffer.Average(i => i);
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}
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else
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{
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