GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -125,7 +125,7 @@ namespace Subsurface
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i++;
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}
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float randomNumber = (float)Game1.random.NextDouble() * probabilitySum;
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float randomNumber = Rand.Range(0.0f,probabilitySum);
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i = 0;
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foreach (XElement element in doc.Root.Elements())
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@@ -169,7 +169,7 @@ namespace Subsurface
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{
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isStarted = false;
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isFinished = false;
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startTimer = Game1.random.Next(startTimeMin, startTimeMax);
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startTimer = Rand.Range(startTimeMin, startTimeMax, false);
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}
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protected virtual void Start()
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