GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -25,15 +25,15 @@ namespace Subsurface
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{
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WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Enemy);
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int amount = Game1.random.Next(minAmount, maxAmount);
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int amount = Rand.Range(minAmount, maxAmount, false);
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monsters = new Character[amount];
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for (int i = 0; i < amount; i++)
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{
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Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
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position.X += MathUtils.RandomFloatLocal(-0.5f,0.5f);
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position.Y += MathUtils.RandomFloatLocal(-0.5f,0.5f);
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position.X += Rand.Range(-0.5f, 0.5f);
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position.Y += Rand.Range(-0.5f, 0.5f);
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monsters[i] = new Character(characterFile, position);
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}
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}
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@@ -125,7 +125,7 @@ namespace Subsurface
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i++;
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}
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float randomNumber = (float)Game1.random.NextDouble() * probabilitySum;
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float randomNumber = Rand.Range(0.0f,probabilitySum);
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i = 0;
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foreach (XElement element in doc.Root.Elements())
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@@ -169,7 +169,7 @@ namespace Subsurface
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{
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isStarted = false;
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isFinished = false;
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startTimer = Game1.random.Next(startTimeMin, startTimeMax);
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startTimer = Rand.Range(startTimeMin, startTimeMax, false);
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}
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protected virtual void Start()
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@@ -35,7 +35,7 @@ namespace Subsurface
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taskListBox = new GUIListBox(new Rectangle(Game1.GraphicsWidth - 250, 50, 250, 500), Color.Transparent);
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//taskListBox.ScrollBarEnabled = false;
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taskListBox.Padding = GUI.style.smallPadding;
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//taskListBox.Padding = GUI.style.smallPadding;
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}
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public void AddTask(Task newTask)
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@@ -83,12 +83,12 @@ namespace Subsurface
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color = Color.Orange;
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}
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GUIFrame frame = new GUIFrame(new Rectangle(0,0,width,40), Color.Transparent, Alignment.Right, taskListBox);
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GUIFrame frame = new GUIFrame(new Rectangle(0,0,width,40), Color.Transparent, Alignment.Right, null, taskListBox);
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frame.UserData = task;
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frame.Padding = new Vector4(0.0f, 5.0f, 5.0f, 5.0f);
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GUIFrame colorFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), color * 0.5f, Alignment.Right, frame);
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GUITextBlock textBlock = new GUITextBlock(new Rectangle(5, 5, 0, 20), task.Name, Color.Transparent, Color.Black, Alignment.Right, colorFrame);
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GUIFrame colorFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), color * 0.5f, Alignment.Right, null, frame);
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GUITextBlock textBlock = new GUITextBlock(new Rectangle(5, 5, 0, 20), task.Name, Color.Transparent, Color.Black, Alignment.Right, null, colorFrame);
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//textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
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//colorFrame.AddChild(textBlock);
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