GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -61,7 +61,7 @@ namespace Subsurface
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if (isOpen)
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{
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Character.disableControls = true;
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Character.DisableControls = true;
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if (PlayerInput.KeyHit(Keys.Up))
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{
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@@ -165,7 +165,7 @@ namespace Subsurface
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break;
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case "startserver":
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if (Game1.Server==null)
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Game1.Server = new GameServer();
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Game1.NetworkMember = new GameServer();
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break;
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case "kick":
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if (Game1.Server == null) break;
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@@ -175,7 +175,7 @@ namespace Subsurface
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if (commands.Length == 1) return;
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if (Game1.Client == null)
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{
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Game1.Client = new GameClient("Name");
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Game1.NetworkMember = new GameClient("Name");
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Game1.Client.ConnectToServer(commands[1]);
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}
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break;
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@@ -198,6 +198,7 @@ namespace Subsurface
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Game1.EditCharacterScreen.Select();
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break;
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case "freecamera":
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case "freecam":
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Character.Controlled = null;
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Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
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break;
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@@ -209,13 +210,13 @@ namespace Subsurface
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}
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break;
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case "generatelevel":
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Game1.Level = new Level(100, 500,500, 50);
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Game1.Level = new Level("asdf", 500,500, 50);
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Game1.Level.Generate(100.0f);
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break;
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case "fowenabled":
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case "fow":
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case "drawfow":
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Lights.LightManager.fowEnabled = !Lights.LightManager.fowEnabled;
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Lights.LightManager.FowEnabled = !Lights.LightManager.FowEnabled;
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break;
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case "lobbyscreen":
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case "lobby":
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