GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+4 -4
View File
@@ -197,7 +197,7 @@ namespace Subsurface
joint.MotorEnabled = true;
joint.MaxMotorTorque = 0.25f;
Game1.world.AddJoint(joint);
Game1.World.AddJoint(joint);
for (int i = 0; i < limbJoints.Length; i++ )
{
@@ -223,7 +223,7 @@ namespace Subsurface
float startDepth = 0.1f;
float increment = 0.0001f;
foreach (Character otherCharacter in Character.characterList)
foreach (Character otherCharacter in Character.CharacterList)
{
if (otherCharacter==character) continue;
startDepth+=increment;
@@ -541,7 +541,7 @@ namespace Subsurface
float allowedDistance = 0.1f;
float dist = Vector2.Distance(limbs[0].body.Position, refLimb.body.TargetPosition);
bool resetAll = (dist > resetDistance && character.largeUpdateTimer == 1);
bool resetAll = (dist > resetDistance && character.LargeUpdateTimer == 1);
Vector2 newMovement = (refLimb.body.TargetPosition - refLimb.body.Position);
@@ -632,7 +632,7 @@ namespace Subsurface
foreach (Limb l in limbs) l.Remove();
foreach (RevoluteJoint joint in limbJoints)
{
Game1.world.RemoveJoint(joint);
Game1.World.RemoveJoint(joint);
}
}