GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup

This commit is contained in:
Regalis
2015-07-02 22:24:50 +03:00
parent b493ed2b39
commit d836a99515
119 changed files with 8842 additions and 1277 deletions
+6 -6
View File
@@ -62,11 +62,11 @@ namespace Subsurface
//targetDir = (movement.X > 0.0f) ? Direction.Right : Direction.Left;
if (movement.X > 0.1f && movement.X > Math.Abs(movement.Y))
{
targetDir = Direction.Right;
TargetDir = Direction.Right;
}
else if (movement.X < -0.1f && movement.X < -Math.Abs(movement.Y))
{
targetDir = Direction.Left;
TargetDir = Direction.Left;
}
}
else
@@ -79,17 +79,17 @@ namespace Subsurface
if (rotation > 20 && rotation < 160)
{
targetDir = Direction.Left;
TargetDir = Direction.Left;
}
else if (rotation > 200 && rotation < 340)
{
targetDir = Direction.Right;
TargetDir = Direction.Right;
}
}
//if (stunTimer > gameTime.TotalGameTime.TotalMilliseconds) return;
if (targetDir != dir)
if (TargetDir != dir)
{
Flip();
if (flip) Mirror();
@@ -213,7 +213,7 @@ namespace Subsurface
//out whether the ragdoll is standing on ground
float closestFraction = 1;
//Structure closestStructure = null;
Game1.world.RayCast((fixture, point, normal, fraction) =>
Game1.World.RayCast((fixture, point, normal, fraction) =>
{
//other limbs and bodies with no collision detection are ignored
if (fixture == null ||