GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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@@ -7,7 +7,7 @@ namespace Subsurface
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{
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private Queue<Vector2> nodes;
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const float minDistance = 0.1f;
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const float MinDistance = 0.1f;
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Vector2 currentNode;
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@@ -30,7 +30,7 @@ namespace Subsurface
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public Vector2 GetNode(Vector2 pos)
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{
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if (nodes.Count == 0) return Vector2.Zero;
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if (currentNode==Vector2.Zero || Vector2.Distance(pos, currentNode)<minDistance) currentNode = nodes.Dequeue();
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if (currentNode == Vector2.Zero || Vector2.Distance(pos, currentNode) < MinDistance) currentNode = nodes.Dequeue();
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return currentNode;
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}
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