misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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@@ -11,7 +11,7 @@
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<Reactor canbeselected = "true">
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<requireditem name="Fuel Rod" type="Contained"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="1000.0"/>
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<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
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</Reactor>
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<ConnectionPanel canbeselected = "true">
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@@ -10,8 +10,8 @@
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<Body width="64" height="5" density="20"/>
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<Pickable slots="Any"/>
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<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
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<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
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<Projectile launchimpulse="20.0" doesstick="true">
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<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
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</Projectile>
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</Item>
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@@ -46,7 +46,7 @@
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0">
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<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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