misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music

This commit is contained in:
Regalis
2015-06-09 18:18:34 +03:00
parent d3896383fd
commit d7fde606e9
50 changed files with 595 additions and 282 deletions
@@ -26,7 +26,7 @@
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="350" damagetype="slash"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="50" damagetype="slash"/>
</limb>
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
+1 -1
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@@ -11,7 +11,7 @@
<Reactor canbeselected = "true">
<requireditem name="Fuel Rod" type="Contained"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="1000.0"/>
<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
</Reactor>
<ConnectionPanel canbeselected = "true">
+3 -3
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@@ -10,8 +10,8 @@
<Body width="64" height="5" density="20"/>
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
<Projectile launchimpulse="20.0" doesstick="true">
<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
</Projectile>
</Item>
@@ -46,7 +46,7 @@
<Body width="11" height="24" density="15" friction="0.8f"/>
<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0">
<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="5" damage="5" stun="10" force="0.1"/>
</StatusEffect>
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+4
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@@ -25,4 +25,8 @@
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
<music file="Content\Sounds\Music\Simplex.ogg" type="default"/>
<music file="Content\Sounds\Music\Enter The Maze.ogg" type="repair" priorityrange="40,100"/>
<music file="Content\Sounds\Music\Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
</sounds>
+7 -5
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@@ -3,13 +3,15 @@
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Crawler/Crawler.xml"
commonness="10"
difficulty="10"
minamount="2" maxamount="4"
starttimemin="5" starttimemax="10"/>
difficulty="30"
minamount="2" maxamount="3"
starttimemin="5" starttimemax="10"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/TigerThresher/tigerthresher.xml"
commonness="10"
difficulty="10"
starttimemin="5" starttimemax="10"/>
difficulty="50"
starttimemin="5" starttimemax="10"
musictype="monster"/>
</Randomevents>