misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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@@ -26,7 +26,7 @@
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<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="350" damagetype="slash"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="50" damagetype="slash"/>
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</limb>
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<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
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@@ -11,7 +11,7 @@
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<Reactor canbeselected = "true">
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<requireditem name="Fuel Rod" type="Contained"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="1000.0"/>
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<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
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</Reactor>
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<ConnectionPanel canbeselected = "true">
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@@ -10,8 +10,8 @@
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<Body width="64" height="5" density="20"/>
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<Pickable slots="Any"/>
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<Projectile launchimpulse="20.0" damage="20.0" bleedingdamage="20.0" doesstick="true">
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<Attack damage="20" bleeding="30" structuredamage="50" damagetype="Blunt"/>
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<Projectile launchimpulse="20.0" doesstick="true">
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<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
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</Projectile>
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</Item>
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@@ -46,7 +46,7 @@
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0">
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<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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@@ -25,4 +25,8 @@
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<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
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<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
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<music file="Content\Sounds\Music\Simplex.ogg" type="default"/>
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<music file="Content\Sounds\Music\Enter The Maze.ogg" type="repair" priorityrange="40,100"/>
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<music file="Content\Sounds\Music\Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
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</sounds>
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@@ -3,13 +3,15 @@
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Crawler/Crawler.xml"
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commonness="10"
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difficulty="10"
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minamount="2" maxamount="4"
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starttimemin="5" starttimemax="10"/>
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difficulty="30"
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minamount="2" maxamount="3"
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starttimemin="5" starttimemax="10"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/TigerThresher/tigerthresher.xml"
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commonness="10"
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difficulty="10"
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starttimemin="5" starttimemax="10"/>
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difficulty="50"
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starttimemin="5" starttimemax="10"
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musictype="monster"/>
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</Randomevents>
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