Removed BarotraumaServer's MonoGame dependency
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@@ -440,11 +440,12 @@ namespace Barotrauma
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List<VoronoiCell> cellsWithBody = new List<VoronoiCell>(cells);
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List<VertexPositionTexture> bodyVertices;
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bodies = CaveGenerator.GeneratePolygons(cellsWithBody, out bodyVertices);
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List<Vector2[]> triangles;
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bodies = CaveGenerator.GeneratePolygons(cellsWithBody, out triangles);
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#if CLIENT
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List<VertexPositionTexture> bodyVertices = CaveGenerator.GenerateRenderVerticeList(triangles);
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renderer.SetBodyVertices(bodyVertices.ToArray());
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renderer.SetWallVertices(CaveGenerator.GenerateWallShapes(cells));
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@@ -714,7 +715,7 @@ namespace Barotrauma
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}
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}
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var ruin = new Ruin(closestPathCell, cells, new Rectangle((ruinPos - ruinSize * 0.5f).ToPoint(), ruinSize.ToPoint()));
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var ruin = new Ruin(closestPathCell, cells, new Rectangle(MathUtils.ToPoint(ruinPos - ruinSize * 0.5f), MathUtils.ToPoint(ruinSize)));
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ruins.Add(ruin);
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ruin.RuinShapes.Sort((shape1, shape2) => shape2.DistanceFromEntrance.CompareTo(shape1.DistanceFromEntrance));
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