Removed BarotraumaServer's MonoGame dependency
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@@ -392,7 +392,7 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < 2; i++)
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{
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hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
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hullRects[i].Location -= MathUtils.ToPoint((subs[i].WorldPosition - subs[i].HiddenSubPosition));
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hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
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hulls[i].AddToGrid(subs[i]);
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@@ -422,7 +422,7 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < 2; i++)
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{
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hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
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hullRects[i].Location -= MathUtils.ToPoint((subs[i].WorldPosition - subs[i].HiddenSubPosition));
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hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
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hulls[i].AddToGrid(subs[i]);
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