Removed BarotraumaServer's MonoGame dependency

This commit is contained in:
juanjp600
2017-06-23 14:43:43 -03:00
parent 89c92564b5
commit d6d8a5b868
45 changed files with 6385 additions and 212 deletions
@@ -392,7 +392,7 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < 2; i++)
{
hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
hullRects[i].Location -= MathUtils.ToPoint((subs[i].WorldPosition - subs[i].HiddenSubPosition));
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
hulls[i].AddToGrid(subs[i]);
@@ -422,7 +422,7 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < 2; i++)
{
hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
hullRects[i].Location -= MathUtils.ToPoint((subs[i].WorldPosition - subs[i].HiddenSubPosition));
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
hulls[i].AddToGrid(subs[i]);