Removed BarotraumaServer's MonoGame dependency
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@@ -4,9 +4,8 @@ using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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class AIController : ISteerable
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partial class AIController : ISteerable
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{
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public enum AiState { None, Attack, GoTo, Escape }
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public enum SteeringState { Wander, Seek, Escape }
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@@ -57,8 +56,6 @@ namespace Barotrauma
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Enabled = true;
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}
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public virtual void DebugDraw(SpriteBatch spriteBatch) { }
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public virtual void OnAttacked(IDamageable attacker, float amount) { }
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public virtual void SelectTarget(AITarget target) { }
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@@ -4,7 +4,6 @@ using System.Xml.Linq;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics.Joints;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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