- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)

- characters can run while grabbing/dragging someone
- inventory and chatbox are hidden when stunned
- turret rotation is reset between minRotation and maxRotation when changing the rotation limits
- fixed explosion damage being applied to simPositions of the limbs instead of worldpositions
This commit is contained in:
Regalis
2016-06-09 16:54:30 +03:00
parent 37336095bd
commit d520c00dc9
6 changed files with 31 additions and 16 deletions

View File

@@ -306,8 +306,8 @@ namespace Barotrauma.Networking
{
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
//chatBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
chatMsgBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
chatMsgBox.Visible = Character.Controlled == null ||
(!Character.Controlled.IsUnconscious && Character.Controlled.Stun >= 0.0f);
inGameHUD.Update(deltaTime);