- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)
- characters can run while grabbing/dragging someone - inventory and chatbox are hidden when stunned - turret rotation is reset between minRotation and maxRotation when changing the rotation limits - fixed explosion damage being applied to simPositions of the limbs instead of worldpositions
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@@ -128,7 +128,7 @@ namespace Barotrauma
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if (limb.WorldPosition == worldPosition) continue;
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c.AddDamage(limb.SimPosition, DamageType.None,
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c.AddDamage(limb.WorldPosition, DamageType.None,
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damage / c.AnimController.Limbs.Length * distFactor, 0.0f, stun * distFactor, false);
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if (force > 0.0f)
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{
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