- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)

- characters can run while grabbing/dragging someone
- inventory and chatbox are hidden when stunned
- turret rotation is reset between minRotation and maxRotation when changing the rotation limits
- fixed explosion damage being applied to simPositions of the limbs instead of worldpositions
This commit is contained in:
Regalis
2016-06-09 16:54:30 +03:00
parent 37336095bd
commit d520c00dc9
6 changed files with 31 additions and 16 deletions

View File

@@ -67,6 +67,8 @@ namespace Barotrauma.Items.Components
Vector2 vector = ToolBox.ParseToVector2(value);
minRotation = MathHelper.ToRadians(vector.X);
maxRotation = MathHelper.ToRadians(vector.Y);
rotation = (minRotation + maxRotation) / 2;
}
}