- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)

- characters can run while grabbing/dragging someone
- inventory and chatbox are hidden when stunned
- turret rotation is reset between minRotation and maxRotation when changing the rotation limits
- fixed explosion damage being applied to simPositions of the limbs instead of worldpositions
This commit is contained in:
Regalis
2016-06-09 16:54:30 +03:00
parent 37336095bd
commit d520c00dc9
6 changed files with 31 additions and 16 deletions

View File

@@ -1030,6 +1030,12 @@ namespace Barotrauma
PressureTimer = 0.0f;
}
}
if (controlled == this)
{
Lights.LightManager.ViewTarget = this;
CharacterHUD.Update(deltaTime, this);
}
if (IsUnconscious)
{
@@ -1039,8 +1045,6 @@ namespace Barotrauma
if (controlled == this)
{
Lights.LightManager.ViewTarget = this;
CharacterHUD.Update(deltaTime,this);
ControlLocalPlayer(deltaTime, cam);
}