CPR syncing + some refactoring

Clients send an entityevent to the server when they start/stop doing CPR, and server includes the animation state in messages when character is dragging some other character
This commit is contained in:
Regalis
2017-03-22 18:32:10 +02:00
parent 823ad12058
commit d4db37f8dd
8 changed files with 96 additions and 33 deletions
+5
View File
@@ -52,6 +52,11 @@ namespace Barotrauma
Position += ConvertUnits.ToSimUnits(sub.Position);
}
}
public void Translate(Vector2 amount)
{
Position += amount;
}
}
class PhysicsBody