CPR syncing + some refactoring
Clients send an entityevent to the server when they start/stop doing CPR, and server includes the animation state in messages when character is dragging some other character
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@@ -14,7 +14,7 @@ namespace Barotrauma.Networking
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ComponentState,
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InventoryState,
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Status,
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RepairItem,
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Repair,
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ApplyStatusEffect,
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ChangeProperty
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}
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