CPR syncing + some refactoring

Clients send an entityevent to the server when they start/stop doing CPR, and server includes the animation state in messages when character is dragging some other character
This commit is contained in:
Regalis
2017-03-22 18:32:10 +02:00
parent 823ad12058
commit d4db37f8dd
8 changed files with 96 additions and 33 deletions

View File

@@ -14,7 +14,7 @@ namespace Barotrauma.Networking
ComponentState,
InventoryState,
Status,
RepairItem,
Repair,
ApplyStatusEffect,
ChangeProperty
}