CPR syncing + some refactoring

Clients send an entityevent to the server when they start/stop doing CPR, and server includes the animation state in messages when character is dragging some other character
This commit is contained in:
Regalis
2017-03-22 18:32:10 +02:00
parent 823ad12058
commit d4db37f8dd
8 changed files with 96 additions and 33 deletions
@@ -168,6 +168,11 @@ namespace Barotrauma
limb.pullJoint.Enabled = false;
}
if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Repair });
}
return true;
};
}