cd50479...1ec6577

commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:10:31 2019 +0200

    Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)

commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:47:50 2019 +0200

    removed syringes from the fabricator

commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:55 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:51 2019 +0200

    Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events

commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:42:11 2019 +0200

    Fixed a bunch more buttons/sliders being invisible while pressed

commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:13:36 2019 +0200

    Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).

commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:04:57 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:03:54 2019 +0200

    Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.

commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:03:03 2019 +0200

    removed syringe from medical doctor default kit

commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:33 2019 +0200

    Nerfed door welding (takes 4x longer to weld a door shut now)

commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:09 2019 +0200

    Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes #1053

commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:52:38 2019 +0200

    Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes #1046

commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:47:16 2019 +0200

    Allow to delete the main limb in the character editor. Should not crash anymore.

commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:46:53 2019 +0200

    Add a bunch of null checks to prevent crashes when the main limb is null.

commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:35:20 2019 +0200

    Syringes removed from medical.xml due to being legacy items we should no longer support.

commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:30:13 2019 +0200

    Attempt to fix LightSource removal causing nullref exceptions.

commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:25:07 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:24:59 2019 +0200

    Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs

commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:15 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:01 2019 +0200

    Use inventory icons in the extra cargo menu, layout fixes

commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:06:11 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:05:39 2019 +0200

    redesigned walls in junction compartment of Typhon, closing #1042

commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:05:35 2019 +0200

    Add some null checks to prevent crashing if the xml document or the source element is not found.

commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:03:53 2019 +0200

    Fixed the layout of the extra cargo menu in server settings. Closes #1038

commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:10:34 2019 +0200

    Fixed fire sounds persisting in menus. Closes #1047

commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:06:03 2019 +0200

    Added a null check to CampaignUI to help diagnose #1029

commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:55:50 2019 +0200

    Fixed "attempting to remove an already removed item" console errors when ending a round.

commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:53:59 2019 +0200

    Fixed crashing when ending a round while a character is outside the sub. Closes #1040

commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:35:28 2019 +0200

    Fixed battery positioning in charging docks. Closes #1041

commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:26:00 2019 +0200

    Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes #1043

commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:04 2019 +0200

    Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired

commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 11:43:35 2019 +0200

    Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes #1019

commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:24 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:08 2019 +0200

    Warning about automatic hull generation not working correctly with sloped walls when using the autohull command

commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:40:20 2019 +0200

    Log the name of the item in the "attempting to remove an already removed item" error

commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:46 2019 +0200

    Fixed sliders not moving in the PowerContainer interface when an AI character is operating it

commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:09 2019 +0200

    Nullref fix in AIObjectiveGoto

commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:02:59 2019 -0300

    whoops

commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:01:51 2019 -0300

    ReduceAffliction loops back around if there's a surplus on index 0

commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 19:45:52 2019 -0300

    Fixed ReduceAffliction freezing

    Thanks to nilanthanimosus for catching this
This commit is contained in:
Joonas Rikkonen
2019-03-18 21:11:46 +02:00
parent 7dbfbfd4eb
commit d4c8fd5649
29 changed files with 324 additions and 104 deletions
@@ -249,13 +249,19 @@ namespace Barotrauma
if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap)) if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap))
{ {
ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N", ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N",
(option) => { (option) =>
if (option.ToLower() == "y") GameMain.SubEditorScreen.AutoHull(); {
ShowQuestionPrompt("The automatic hull generation may not work correctly if your submarine uses curved walls. Do you want to continue? Y/N",
(option2) =>
{
if (option2.ToLower() == "y") { GameMain.SubEditorScreen.AutoHull(); }
});
}); });
} }
else else
{ {
GameMain.SubEditorScreen.AutoHull(); ShowQuestionPrompt("The automatic hull generation may not work correctly if your submarine uses curved walls. Do you want to continue? Y/N",
(option) => { if (option.ToLower() == "y") GameMain.SubEditorScreen.AutoHull(); });
} }
})); }));
@@ -18,6 +18,7 @@ namespace Barotrauma
public GUIFrame InnerFrame { get; private set; } public GUIFrame InnerFrame { get; private set; }
public GUITextBlock Header { get; private set; } public GUITextBlock Header { get; private set; }
public GUITextBlock Text { get; private set; } public GUITextBlock Text { get; private set; }
public string Tag { get; private set; }
public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault(); public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
@@ -34,7 +35,7 @@ namespace Barotrauma
} }
// TODO: allow to use a relative size. // TODO: allow to use a relative size.
public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = 0, Alignment textAlignment = Alignment.TopLeft) public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = 0, Alignment textAlignment = Alignment.TopLeft, string tag = "")
: base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "") : base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "")
{ {
int headerHeight = 30; int headerHeight = 30;
@@ -43,6 +44,7 @@ namespace Barotrauma
GUI.Style.Apply(InnerFrame, "", this); GUI.Style.Apply(InnerFrame, "", this);
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 }; Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
if (height == 0) if (height == 0)
{ {
@@ -1061,6 +1061,8 @@ namespace Barotrauma.Networking
if (lobbyUpdated) if (lobbyUpdated)
{ {
var prevDispatcher = GUI.KeyboardDispatcher.Subscriber;
UInt16 updateID = inc.ReadUInt16(); UInt16 updateID = inc.ReadUInt16();
string serverName = inc.ReadString(); string serverName = inc.ReadString();
string serverText = inc.ReadString(); string serverText = inc.ReadString();
@@ -1162,9 +1164,19 @@ namespace Barotrauma.Networking
ConnectedClients.RemoveAt(i); ConnectedClients.RemoveAt(i);
} }
} }
//remove clients that aren't present anymore
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
{
if (!currentClients.Contains(ConnectedClients[i]))
{
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
ConnectedClients.RemoveAt(i);
}
}
Voting.AllowSubVoting = allowSubVoting; Voting.AllowSubVoting = allowSubVoting;
Voting.AllowModeVoting = allowModeVoting; Voting.AllowModeVoting = allowModeVoting;
GUI.KeyboardDispatcher.Subscriber = prevDispatcher;
} }
} }
@@ -290,25 +290,32 @@ namespace Barotrauma.Networking
if (ip == null || (!ip.CanBeBought && !ip.Tags.Contains("smallitem"))) continue; if (ip == null || (!ip.CanBeBought && !ip.Tags.Contains("smallitem"))) continue;
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.15f), cargoFrame.Content.RectTransform) { MinSize = new Point(0, 30) }, var itemFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), cargoFrame.Content.RectTransform) { MinSize = new Point(0, 30) }, isHorizontal: true)
{
Stretch = true,
UserData = cargoFrame,
RelativeSpacing = 0.05f
};
if (ip.InventoryIcon != null || ip.sprite != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point(itemFrame.Rect.Height), itemFrame.RectTransform),
ip.InventoryIcon ?? ip.sprite, scaleToFit: true)
{
CanBeFocused = false
};
img.Color = img.Sprite == ip.InventoryIcon ? ip.InventoryIconColor : ip.SpriteColor;
}
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), itemFrame.RectTransform),
ip.Name, font: GUI.SmallFont) ip.Name, font: GUI.SmallFont)
{ {
Padding = new Vector4(40.0f, 3.0f, 0.0f, 0.0f),
UserData = cargoFrame,
CanBeFocused = false CanBeFocused = false
}; };
if (ip.sprite != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point(textBlock.Rect.Height), textBlock.RectTransform), ip.sprite, scaleToFit: true)
{
Color = ip.SpriteColor
};
}
extraCargo.TryGetValue(ip, out int cargoVal); extraCargo.TryGetValue(ip, out int cargoVal);
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), textBlock.RectTransform, Anchor.CenterRight), var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), itemFrame.RectTransform),
GUINumberInput.NumberType.Int) GUINumberInput.NumberType.Int, textAlignment: Alignment.CenterLeft)
{ {
MinValueInt = 0, MinValueInt = 0,
MaxValueInt = 100, MaxValueInt = 100,
@@ -253,6 +253,14 @@ namespace Barotrauma
private void UpdateLocationView(Location location) private void UpdateLocationView(Location location)
{ {
if (location == null)
{
string errorMsg = "Failed to update CampaignUI location view (location was null)\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("CampaignUI.UpdateLocationView:LocationNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
if (characterPreviewFrame != null) if (characterPreviewFrame != null)
{ {
characterPreviewFrame.Parent.RemoveChild(characterPreviewFrame); characterPreviewFrame.Parent.RemoveChild(characterPreviewFrame);
@@ -126,6 +126,8 @@ namespace Barotrauma
isEndlessRunner = false; isEndlessRunner = false;
if (character != null) if (character != null)
{ {
AnimParams.ForEach(a => a.Reset(true));
RagdollParams.Reset(true);
RagdollParams.ClearHistory(); RagdollParams.ClearHistory();
CurrentAnimation.ClearHistory(); CurrentAnimation.ClearHistory();
if (!character.Removed) if (!character.Removed)
@@ -833,12 +835,12 @@ namespace Barotrauma
break; break;
} }
var limb = selectedLimbs[i]; var limb = selectedLimbs[i];
if (limb == character.AnimController.MainLimb) //if (limb == character.AnimController.MainLimb)
{ //{
// TODO: this should be possible now -> test // // TODO: this should be possible now -> test
DebugConsole.ThrowError("Can't remove the main limb, because it will crash the game."); // DebugConsole.ThrowError("Can't remove the main limb, because it will crash the game.");
continue; // continue;
} //}
removedIDs.Add(limb.limbParams.ID); removedIDs.Add(limb.limbParams.ID);
limb.limbParams.Element.Remove(); limb.limbParams.Element.Remove();
RagdollParams.Limbs.Remove(limb.limbParams); RagdollParams.Limbs.Remove(limb.limbParams);
@@ -64,6 +64,8 @@ namespace Barotrauma
private DateTime editorSelectedTime; private DateTime editorSelectedTime;
private readonly string containerDeleteTag = "containerdelete";
public override Camera Cam public override Camera Cam
{ {
get { return cam; } get { return cam; }
@@ -580,6 +582,143 @@ namespace Barotrauma
dummyCharacter = null; dummyCharacter = null;
GameMain.World.ProcessChanges(); GameMain.World.ProcessChanges();
} }
if (GUIMessageBox.MessageBoxes.Any(mbox => (mbox as GUIMessageBox).Tag == containerDeleteTag))
{
for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++)
{
GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox;
if (box.Tag != containerDeleteTag) continue;
box.Close();
i--; // Take into account the message boxes removing themselves from the list when closed
}
}
}
public void HandleContainerContentsDeletion(Item itemToDelete, Inventory itemInventory)
{
string itemNames = string.Empty;
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
itemNames += item.Name + "\n";
}
if (itemNames.Length > 0)
{
// Multiple prompts open
if (GUIMessageBox.MessageBoxes.Any(mbox => (mbox as GUIMessageBox).Tag == containerDeleteTag))
{
var msgBox = new GUIMessageBox(itemToDelete.Name, TextManager.Get("DeletingContainerWithItems") + itemNames, new string[] { TextManager.Get("Yes"), TextManager.Get("No"), TextManager.Get("YesToAll"), TextManager.Get("NoToAll") }, tag: containerDeleteTag);
// Yes
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
itemInventory.DeleteAllItems();
msgBox.Close();
return true;
};
// No
msgBox.Buttons[1].OnClicked = (btn, userdata) =>
{
if (Selected == GameMain.SubEditorScreen)
{
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
item.Drop();
}
}
else // If current screen is not subeditor, delete anyway to avoid lingering objects
{
itemInventory.DeleteAllItems();
}
msgBox.Close();
return true;
};
// Yes to All
msgBox.Buttons[2].OnClicked = (btn, userdata) =>
{
for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++)
{
GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox;
if (box.Tag != msgBox.Tag || box == msgBox) continue;
GUIButton button = box.Buttons[0];
button.OnClicked(button, button.UserData);
i--; // Take into account the message boxes removing themselves from the list when closed
}
itemInventory.DeleteAllItems();
msgBox.Close();
return true;
};
// No to all
msgBox.Buttons[3].OnClicked = (btn, userdata) =>
{
for (int i = 0; i < GUIMessageBox.MessageBoxes.Count; i++)
{
GUIMessageBox box = GUIMessageBox.MessageBoxes[i] as GUIMessageBox;
if (box.Tag != msgBox.Tag || box == msgBox) continue;
GUIButton button = box.Buttons[1];
button.OnClicked(button, button.UserData);
i--; // Take into account the message boxes removing themselves from the list when closed
}
if (Selected == GameMain.SubEditorScreen)
{
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
item.Drop();
}
}
else // If current screen is not subeditor, delete anyway to avoid lingering objects
{
itemInventory.DeleteAllItems();
}
msgBox.Close();
return true;
};
}
else // Single prompt
{
var msgBox = new GUIMessageBox(itemToDelete.Name, TextManager.Get("DeletingContainerWithItems") + itemNames, new string[] { TextManager.Get("Yes"), TextManager.Get("No") }, tag: containerDeleteTag);
// Yes
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
itemInventory.DeleteAllItems();
msgBox.Close();
return true;
};
// No
msgBox.Buttons[1].OnClicked = (btn, userdata) =>
{
if (Selected == GameMain.SubEditorScreen)
{
foreach (Item item in itemInventory.Items)
{
if (item == null) continue;
item.Drop();
}
}
else // If current screen is not subeditor, delete anyway to avoid lingering objects
{
itemInventory.DeleteAllItems();
}
msgBox.Close();
return true;
};
}
}
} }
private void CreateDummyCharacter() private void CreateDummyCharacter()
@@ -225,6 +225,14 @@ namespace Barotrauma
flowSoundChannels[i].Dispose(); flowSoundChannels[i].Dispose();
flowSoundChannels[i] = null; flowSoundChannels[i] = null;
} }
for (int i = 0; i < fireSoundChannels.Length; i++)
{
if (fireSoundChannels[i] == null) continue;
fireSoundChannels[i].Dispose();
fireSoundChannels[i] = null;
}
fireVolumeLeft[0] = 0.0f; fireVolumeLeft[1] = 0.0f;
fireVolumeRight[0] = 0.0f; fireVolumeRight[1] = 0.0f;
return; return;
} }
@@ -121,7 +121,7 @@ namespace Barotrauma
{ {
//if path is up-to-date and contains outdoors nodes, this path is unreachable //if path is up-to-date and contains outdoors nodes, this path is unreachable
var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager; var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
if (pathSteering.CurrentPath != null && if (pathSteering?.CurrentPath != null &&
Vector2.Distance(pathSteering.CurrentTarget, currTargetPos) < 1.0f && Vector2.Distance(pathSteering.CurrentTarget, currTargetPos) < 1.0f &&
pathSteering.CurrentPath.HasOutdoorsNodes) pathSteering.CurrentPath.HasOutdoorsNodes)
{ {
@@ -130,6 +130,7 @@ namespace Barotrauma
public override void UpdateAnim(float deltaTime) public override void UpdateAnim(float deltaTime)
{ {
if (Frozen) return; if (Frozen) return;
if (MainLimb == null) { return; }
if (character.IsDead || character.IsUnconscious || character.Stun > 0.0f) if (character.IsDead || character.IsUnconscious || character.Stun > 0.0f)
{ {
@@ -311,6 +311,7 @@ namespace Barotrauma
public override void UpdateAnim(float deltaTime) public override void UpdateAnim(float deltaTime)
{ {
if (Frozen) return; if (Frozen) return;
if (MainLimb == null) { return; }
levitatingCollider = true; levitatingCollider = true;
ColliderIndex = Crouching ? 1 : 0; ColliderIndex = Crouching ? 1 : 0;
@@ -337,7 +338,6 @@ namespace Barotrauma
deathAnimTimer = 0.0f; deathAnimTimer = 0.0f;
} }
if (!character.AllowInput) if (!character.AllowInput)
{ {
levitatingCollider = false; levitatingCollider = false;
@@ -1834,6 +1834,8 @@ namespace Barotrauma
} }
} }
if (!character.Enabled) { return; }
Vector2 handSimPos = ConvertUnits.ToSimUnits(handWorldPos); Vector2 handSimPos = ConvertUnits.ToSimUnits(handWorldPos);
if (character.Submarine != null) if (character.Submarine != null)
{ {
@@ -382,6 +382,11 @@ namespace Barotrauma
protected void CreateSnapshot<T>() where T : AnimationParams, new() protected void CreateSnapshot<T>() where T : AnimationParams, new()
{ {
Serialize(); Serialize();
if (doc == null)
{
DebugConsole.ThrowError("[AnimationParams] The source XML Document is null!");
return;
}
var copy = new T var copy = new T
{ {
IsLoaded = true, IsLoaded = true,
@@ -45,6 +45,11 @@ namespace Barotrauma
protected virtual bool Serialize(XElement element = null) protected virtual bool Serialize(XElement element = null)
{ {
element = element ?? MainElement; element = element ?? MainElement;
if (element == null)
{
DebugConsole.ThrowError("[EditableParams] The XML element is null!");
return false;
}
SerializableProperty.SerializeProperties(this, element, true); SerializableProperty.SerializeProperties(this, element, true);
return true; return true;
} }
@@ -311,6 +311,11 @@ namespace Barotrauma
public override void CreateSnapshot() public override void CreateSnapshot()
{ {
Serialize(); Serialize();
if (doc == null)
{
DebugConsole.ThrowError("[RagdollParams] The source XML Document is null!");
return;
}
var copy = new RagdollParams var copy = new RagdollParams
{ {
IsLoaded = true, IsLoaded = true,
@@ -328,13 +333,29 @@ namespace Barotrauma
private void RevertTo(RagdollParams source) private void RevertTo(RagdollParams source)
{ {
if (source.MainElement == null)
{
DebugConsole.ThrowError("[RagdollParams] The source XML Element of the given RagdollParams is null!");
return;
}
Deserialize(source.MainElement, recursive: false); Deserialize(source.MainElement, recursive: false);
var sourceSubParams = source.GetAllSubParams().ToList(); var sourceSubParams = source.GetAllSubParams().ToList();
var subParams = GetAllSubParams().ToList(); var subParams = GetAllSubParams().ToList();
// TODO: cannot currently undo joint/limb deletion.
if (sourceSubParams.Count != subParams.Count)
{
DebugConsole.ThrowError("[RagdollParams] The count of the sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.");
return;
}
for (int i = 0; i < subParams.Count; i++) for (int i = 0; i < subParams.Count; i++)
{ {
subParams[i].Deserialize(sourceSubParams[i].Element, recursive: false);
var subSubParams = subParams[i].SubParams; var subSubParams = subParams[i].SubParams;
if (subSubParams.Count != sourceSubParams[i].SubParams.Count)
{
DebugConsole.ThrowError("[RagdollParams] The count of the sub sub params differs! Failed to revert to the previous snapshot! Please reset the ragdoll to undo the changes.");
return;
}
subParams[i].Deserialize(sourceSubParams[i].Element, recursive: false);
for (int j = 0; j < subSubParams.Count; j++) for (int j = 0; j < subSubParams.Count; j++)
{ {
subSubParams[j].Deserialize(sourceSubParams[i].SubParams[j].Element, recursive: false); subSubParams[j].Deserialize(sourceSubParams[i].SubParams[j].Element, recursive: false);
@@ -1355,6 +1355,7 @@ namespace Barotrauma
"Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace); "Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace);
return; return;
} }
if (MainLimb == null) { return; }
Vector2 limbMoveAmount = simPosition - MainLimb.SimPosition; Vector2 limbMoveAmount = simPosition - MainLimb.SimPosition;
@@ -525,7 +525,11 @@ namespace Barotrauma
public override Vector2 DrawPosition public override Vector2 DrawPosition
{ {
get { return AnimController.MainLimb.body.DrawPosition; } get
{
if (AnimController.MainLimb == null) { return Vector2.Zero; }
return AnimController.MainLimb.body.DrawPosition;
}
} }
public delegate void OnDeathHandler(Character character, CauseOfDeath causeOfDeath); public delegate void OnDeathHandler(Character character, CauseOfDeath causeOfDeath);
@@ -354,26 +354,26 @@ namespace Barotrauma
if (matchingAfflictions.Count == 0) return; if (matchingAfflictions.Count == 0) return;
do float reduceAmount = amount / matchingAfflictions.Count;
for (int i = matchingAfflictions.Count - 1; i >= 0; i--)
{ {
float reduceAmount = amount / matchingAfflictions.Count; var matchingAffliction = matchingAfflictions[i];
for (int i = matchingAfflictions.Count - 1; i >= 0; i--) if (matchingAffliction.Strength < reduceAmount)
{ {
var matchingAffliction = matchingAfflictions[i]; float surplus = reduceAmount - matchingAffliction.Strength;
if (matchingAffliction.Strength < reduceAmount) amount -= matchingAffliction.Strength;
{ matchingAffliction.Strength = 0.0f;
amount -= matchingAffliction.Strength; matchingAfflictions.RemoveAt(i);
matchingAffliction.Strength = 0.0f; if (i == 0) i = matchingAfflictions.Count;
matchingAfflictions.RemoveAt(i); if (i > 0) reduceAmount += surplus / i;
SteamAchievementManager.OnAfflictionRemoved(matchingAffliction, Character); SteamAchievementManager.OnAfflictionRemoved(matchingAffliction, Character);
}
else
{
matchingAffliction.Strength -= reduceAmount;
amount -= reduceAmount;
}
} }
} while (matchingAfflictions.Count > 0 && amount > 0.0f); else
{
matchingAffliction.Strength -= reduceAmount;
amount -= reduceAmount;
}
}
} }
@@ -3036,7 +3036,7 @@ namespace Barotrauma
} }
} }
string fileName = "DebugConsoleLog_" + DateTime.Now.ToShortDateString() + "_" + DateTime.Now.ToShortTimeString() + ".txt"; string fileName = "DebugConsoleLog_" + DateTime.Now.ToShortDateString() + "_" + DateTime.Now.ToShortTimeString();
var invalidChars = Path.GetInvalidFileNameChars(); var invalidChars = Path.GetInvalidFileNameChars();
foreach (char invalidChar in invalidChars) foreach (char invalidChar in invalidChars)
{ {
@@ -3044,7 +3044,7 @@ namespace Barotrauma
} }
string filePath = Path.Combine(SavePath, fileName); string filePath = Path.Combine(SavePath, fileName);
if (File.Exists(filePath)) if (File.Exists(filePath + ".txt"))
{ {
int fileNum = 2; int fileNum = 2;
while (File.Exists(filePath + " (" + fileNum + ")")) while (File.Exists(filePath + " (" + fileNum + ")"))
@@ -3056,7 +3056,7 @@ namespace Barotrauma
try try
{ {
File.WriteAllLines(filePath, unsavedMessages.Select(l => "[" + l.Time + "] " + l.Text)); File.WriteAllLines(filePath + ".txt", unsavedMessages.Select(l => "[" + l.Time + "] " + l.Text));
} }
catch (Exception e) catch (Exception e)
{ {
@@ -64,19 +64,14 @@ namespace Barotrauma
item = new Item(itemPrefab, spawnPos, null); item = new Item(itemPrefab, spawnPos, null);
item.body.FarseerBody.IsKinematic = true; item.body.FarseerBody.IsKinematic = true;
//try to find a nearby artifact holder (or any alien itemcontainer) and place the artifact inside it //try to find an artifact holder and place the artifact inside it
foreach (Item it in Item.ItemList) foreach (Item it in Item.ItemList)
{ {
if (it.Submarine != null || !it.HasTag("alien")) continue; if (it.Submarine != null || !it.HasTag("artifactholder")) continue;
if (Math.Abs(item.WorldPosition.X - it.WorldPosition.X) > 2000.0f) continue;
if (Math.Abs(item.WorldPosition.Y - it.WorldPosition.Y) > 2000.0f) continue;
var itemContainer = it.GetComponent<Items.Components.ItemContainer>(); var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
if (itemContainer == null) continue; if (itemContainer == null) continue;
if (itemContainer.Combine(item)) break; // Placement successful
itemContainer.Combine(item);
break;
} }
if (GameSettings.VerboseLogging) if (GameSettings.VerboseLogging)
@@ -64,19 +64,14 @@ namespace Barotrauma
if (item.HasTag("alien")) if (item.HasTag("alien"))
{ {
//try to find a nearby artifact holder (or any alien itemcontainer) and place the artifact inside it //try to find an artifact holder and place the artifact inside it
foreach (Item it in Item.ItemList) foreach (Item it in Item.ItemList)
{ {
if (it.Submarine != null || !it.HasTag("alien")) continue; if (it.Submarine != null || !it.HasTag("artifactholder")) continue;
if (Math.Abs(item.WorldPosition.X - it.WorldPosition.X) > 2000.0f) continue;
if (Math.Abs(item.WorldPosition.Y - it.WorldPosition.Y) > 2000.0f) continue;
var itemContainer = it.GetComponent<Items.Components.ItemContainer>(); var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
if (itemContainer == null) continue; if (itemContainer == null) continue;
if (itemContainer.Combine(item)) break; // Placement successful
itemContainer.Combine(item);
break;
} }
} }
} }
@@ -146,6 +146,8 @@ namespace Barotrauma.Items.Components
public override bool Select(Character character) public override bool Select(Character character)
{ {
if (item.Container != null) { return false; }
if (AutoInteractWithContained) if (AutoInteractWithContained)
{ {
foreach (Item contained in Inventory.Items) foreach (Item contained in Inventory.Items)
@@ -262,35 +264,7 @@ namespace Barotrauma.Items.Components
if (Screen.Selected == GameMain.SubEditorScreen && !Submarine.Unloading) if (Screen.Selected == GameMain.SubEditorScreen && !Submarine.Unloading)
{ {
string itemNames = string.Empty; GameMain.SubEditorScreen.HandleContainerContentsDeletion(Item, Inventory);
foreach (Item item in Inventory.Items)
{
if (item == null) continue;
itemNames += item.Name + "\n";
}
if (itemNames.Length > 0)
{
var msgBox = new GUIMessageBox(Item.Name, TextManager.Get("DeletingContainerWithItems") + itemNames, new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
Inventory.DeleteAllItems();
msgBox.Close();
return true;
};
msgBox.Buttons[1].OnClicked = (btn, userdata) =>
{
foreach (Item item in Inventory.Items)
{
if (item == null) continue;
item.Drop();
}
msgBox.Close();
return true;
};
}
return; return;
} }
#endif #endif
@@ -219,6 +219,9 @@ namespace Barotrauma.Items.Components
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
RechargeSpeed = maxRechargeSpeed * 0.5f; RechargeSpeed = maxRechargeSpeed * 0.5f;
#if CLIENT
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
#endif
character.Speak(TextManager.Get("DialogChargeBatteries") character.Speak(TextManager.Get("DialogChargeBatteries")
.Replace("[itemname]", item.Name) .Replace("[itemname]", item.Name)
.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f); .Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
@@ -230,6 +233,9 @@ namespace Barotrauma.Items.Components
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
RechargeSpeed = 0.0f; RechargeSpeed = 0.0f;
#if CLIENT
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
#endif
character.Speak(TextManager.Get("DialogStopChargingBatteries") character.Speak(TextManager.Get("DialogStopChargingBatteries")
.Replace("[itemname]", item.Name) .Replace("[itemname]", item.Name)
.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f); .Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
@@ -262,6 +262,7 @@ namespace Barotrauma
{ {
ic.PlaySound(ActionType.OnBroken, WorldPosition); ic.PlaySound(ActionType.OnBroken, WorldPosition);
} }
if (Screen.Selected == GameMain.SubEditorScreen) return;
#endif #endif
ApplyStatusEffects(ActionType.OnBroken, 1.0f, null); ApplyStatusEffects(ActionType.OnBroken, 1.0f, null);
} }
@@ -2251,11 +2252,14 @@ namespace Barotrauma
element.Add(new XAttribute("condition", condition.ToString("G", CultureInfo.InvariantCulture))); element.Add(new XAttribute("condition", condition.ToString("G", CultureInfo.InvariantCulture)));
} }
System.Diagnostics.Debug.Assert(Submarine != null); Item rootContainer = GetRootContainer() ?? this;
System.Diagnostics.Debug.Assert(Submarine != null || rootContainer.ParentInventory?.Owner is Character);
Vector2 subPosition = Submarine == null ? Vector2.Zero : Submarine.HiddenSubPosition;
element.Add(new XAttribute("rect", element.Add(new XAttribute("rect",
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," + (int)(rect.X - subPosition.X) + "," +
(int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," + (int)(rect.Y - subPosition.Y) + "," +
rect.Width + "," + rect.Height)); rect.Width + "," + rect.Height));
if (linkedTo != null && linkedTo.Count > 0) if (linkedTo != null && linkedTo.Count > 0)
@@ -2326,7 +2330,7 @@ namespace Barotrauma
{ {
if (Removed) if (Removed)
{ {
DebugConsole.ThrowError("Attempting to remove an already removed item\n" + Environment.StackTrace); DebugConsole.ThrowError("Attempting to remove an already removed item (" + Name + ")\n" + Environment.StackTrace);
return; return;
} }
DebugConsole.Log("Removing item " + Name + " (ID: " + ID + ")"); DebugConsole.Log("Removing item " + Name + " (ID: " + ID + ")");
@@ -225,6 +225,7 @@ namespace Barotrauma
dictionary.Clear(); dictionary.Clear();
Hull.EntityGrids.Clear(); Hull.EntityGrids.Clear();
Spawner?.Reset();
} }
/// <summary> /// <summary>
@@ -22,6 +22,8 @@ namespace Barotrauma
private Entity Submarine; private Entity Submarine;
private bool removed;
#if CLIENT #if CLIENT
private List<Decal> burnDecals = new List<Decal>(); private List<Decal> burnDecals = new List<Decal>();
#endif #endif
@@ -150,7 +152,11 @@ namespace Barotrauma
DamageCharacters(deltaTime); DamageCharacters(deltaTime);
DamageItems(deltaTime); DamageItems(deltaTime);
if (hull.WaterVolume > 0.0f) HullWaterExtinguish(deltaTime); if (hull.WaterVolume > 0.0f)
{
HullWaterExtinguish(deltaTime);
if (removed) { return; }
}
hull.Oxygen -= size.X * deltaTime * OxygenConsumption; hull.Oxygen -= size.X * deltaTime * OxygenConsumption;
@@ -319,15 +325,16 @@ namespace Barotrauma
public void Remove() public void Remove()
{ {
#if CLIENT #if CLIENT
lightSource.Remove(); lightSource?.Remove();
lightSource = null;
foreach (Decal d in burnDecals) foreach (Decal d in burnDecals)
{ {
d.StopFadeIn(); d.StopFadeIn();
} }
#endif #endif
hull?.RemoveFire(this);
hull.RemoveFire(this); removed = true;
} }
} }
} }
@@ -906,9 +906,13 @@ namespace Barotrauma
} }
} }
while (FireSources.Count > fireSourceCount) for (int i = FireSources.Count - 1; i >= fireSourceCount; i--)
{ {
FireSources[FireSources.Count - 1].Remove(); FireSources[i].Remove();
if (i < FireSources.Count)
{
FireSources.RemoveAt(i);
}
} }
} }
@@ -176,6 +176,12 @@ namespace Barotrauma
} }
} }
public void Reset()
{
removeQueue.Clear();
spawnQueue.Clear();
}
public void ServerWrite(Lidgren.Network.NetBuffer message, Client client, object[] extraData = null) public void ServerWrite(Lidgren.Network.NetBuffer message, Client client, object[] extraData = null)
{ {
if (GameMain.Server == null) return; if (GameMain.Server == null) return;
@@ -464,6 +464,11 @@ namespace Barotrauma
if (item.HasTag(targetIdentifiers)) return true; if (item.HasTag(targetIdentifiers)) return true;
if (targetIdentifiers.Any(id => id == item.Prefab.Identifier)) return true; if (targetIdentifiers.Any(id => id == item.Prefab.Identifier)) return true;
} }
else if (entity is ItemComponent itemComponent)
{
if (itemComponent.Item.HasTag(targetIdentifiers)) return true;
if (targetIdentifiers.Any(id => id == itemComponent.Item.Prefab.Identifier)) return true;
}
else if (entity is Structure structure) else if (entity is Structure structure)
{ {
if (targetIdentifiers.Any(id => id == structure.Prefab.Identifier)) return true; if (targetIdentifiers.Any(id => id == structure.Prefab.Identifier)) return true;
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