Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/DebugConsole.cs
T
Joonas Rikkonen d4c8fd5649 cd50479...1ec6577
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:10:31 2019 +0200

    Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)

commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:47:50 2019 +0200

    removed syringes from the fabricator

commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:55 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:51 2019 +0200

    Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events

commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:42:11 2019 +0200

    Fixed a bunch more buttons/sliders being invisible while pressed

commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:13:36 2019 +0200

    Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).

commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:04:57 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:03:54 2019 +0200

    Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.

commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:03:03 2019 +0200

    removed syringe from medical doctor default kit

commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:33 2019 +0200

    Nerfed door welding (takes 4x longer to weld a door shut now)

commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:09 2019 +0200

    Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes #1053

commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:52:38 2019 +0200

    Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes #1046

commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:47:16 2019 +0200

    Allow to delete the main limb in the character editor. Should not crash anymore.

commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:46:53 2019 +0200

    Add a bunch of null checks to prevent crashes when the main limb is null.

commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:35:20 2019 +0200

    Syringes removed from medical.xml due to being legacy items we should no longer support.

commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:30:13 2019 +0200

    Attempt to fix LightSource removal causing nullref exceptions.

commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:25:07 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:24:59 2019 +0200

    Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs

commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:15 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:01 2019 +0200

    Use inventory icons in the extra cargo menu, layout fixes

commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:06:11 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:05:39 2019 +0200

    redesigned walls in junction compartment of Typhon, closing #1042

commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:05:35 2019 +0200

    Add some null checks to prevent crashing if the xml document or the source element is not found.

commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:03:53 2019 +0200

    Fixed the layout of the extra cargo menu in server settings. Closes #1038

commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:10:34 2019 +0200

    Fixed fire sounds persisting in menus. Closes #1047

commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:06:03 2019 +0200

    Added a null check to CampaignUI to help diagnose #1029

commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:55:50 2019 +0200

    Fixed "attempting to remove an already removed item" console errors when ending a round.

commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:53:59 2019 +0200

    Fixed crashing when ending a round while a character is outside the sub. Closes #1040

commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:35:28 2019 +0200

    Fixed battery positioning in charging docks. Closes #1041

commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:26:00 2019 +0200

    Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes #1043

commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:04 2019 +0200

    Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired

commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 11:43:35 2019 +0200

    Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes #1019

commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:24 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:08 2019 +0200

    Warning about automatic hull generation not working correctly with sloped walls when using the autohull command

commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:40:20 2019 +0200

    Log the name of the item in the "attempting to remove an already removed item" error

commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:46 2019 +0200

    Fixed sliders not moving in the PowerContainer interface when an AI character is operating it

commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:09 2019 +0200

    Nullref fix in AIObjectiveGoto

commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:02:59 2019 -0300

    whoops

commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:01:51 2019 -0300

    ReduceAffliction loops back around if there's a surplus on index 0

commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 19:45:52 2019 -0300

    Fixed ReduceAffliction freezing

    Thanks to nilanthanimosus for catching this
2019-03-18 21:11:46 +02:00

3069 lines
139 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Barotrauma.Steam;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
namespace Barotrauma
{
struct ColoredText
{
public string Text;
public Color Color;
public bool IsCommand;
public readonly string Time;
public ColoredText(string text, Color color, bool isCommand)
{
this.Text = text;
this.Color = color;
this.IsCommand = isCommand;
Time = DateTime.Now.ToString();
}
}
static partial class DebugConsole
{
public class Command
{
public readonly string[] names;
public readonly string help;
private Action<string[]> onExecute;
/// <summary>
/// Executed when a client uses the command. If not set, the command is relayed to the server as-is.
/// </summary>
private Action<string[]> onClientExecute;
/// <summary>
/// Executed server-side when a client attempts to use the command.
/// </summary>
private Action<Client, Vector2, string[]> onClientRequestExecute;
public Func<string[][]> GetValidArgs;
/// <summary>
/// Using a command that's considered a cheat disables achievements
/// </summary>
public readonly bool IsCheat;
public bool RelayToServer
{
get { return onClientExecute == null; }
}
/// <param name="name">The name of the command. Use | to give multiple names/aliases to the command.</param>
/// <param name="help">The text displayed when using the help command.</param>
/// <param name="onExecute">The default action when executing the command.</param>
/// <param name="onClientExecute">The action when a client attempts to execute the command. If null, the command is relayed to the server as-is.</param>
/// <param name="onClientRequestExecute">The server-side action when a client requests executing the command. If null, the default action is executed.</param>
public Command(string name, string help, Action<string[]> onExecute, Action<string[]> onClientExecute, Action<Client, Vector2, string[]> onClientRequestExecute, Func<string[][]> getValidArgs = null, bool isCheat = false)
{
names = name.Split('|');
this.help = help;
this.onExecute = onExecute;
this.onClientExecute = onClientExecute;
this.onClientRequestExecute = onClientRequestExecute;
this.GetValidArgs = getValidArgs;
this.IsCheat = isCheat;
}
/// <summary>
/// Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
/// </summary>
public Command(string name, string help, Action<string[]> onExecute, Func<string[][]> getValidArgs = null, bool isCheat = false)
{
names = name.Split('|');
this.help = help;
this.onExecute = onExecute;
this.onClientExecute = onExecute;
this.GetValidArgs = getValidArgs;
this.IsCheat = isCheat;
}
public void Execute(string[] args)
{
if (onExecute == null) return;
if (!CheatsEnabled && IsCheat)
{
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
if (GameMain.Config.UseSteam)
{
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
}
return;
}
onExecute(args);
}
public void ClientExecute(string[] args)
{
if (!CheatsEnabled && IsCheat)
{
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
if (GameMain.Config.UseSteam)
{
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
}
return;
}
onClientExecute(args);
}
public void ServerExecuteOnClientRequest(Client client, Vector2 cursorWorldPos, string[] args)
{
if (!CheatsEnabled && IsCheat)
{
NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
if (GameMain.Config.UseSteam)
{
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
return;
}
return;
}
if (onClientRequestExecute == null)
{
if (onExecute == null) return;
onExecute(args);
}
else
{
onClientRequestExecute(client, cursorWorldPos, args);
}
}
}
const int MaxMessages = 300;
public static List<ColoredText> Messages = new List<ColoredText>();
public delegate void QuestionCallback(string answer);
private static QuestionCallback activeQuestionCallback;
private static List<Command> commands = new List<Command>();
public static List<Command> Commands
{
get { return commands; }
}
private static string currentAutoCompletedCommand;
private static int currentAutoCompletedIndex;
//used for keeping track of the message entered when pressing up/down
static int selectedIndex;
public static bool CheatsEnabled;
private static List<ColoredText> unsavedMessages = new List<ColoredText>();
private static int messagesPerFile = 800;
public const string SavePath = "ConsoleLogs";
static DebugConsole()
{
#if DEBUG
CheatsEnabled = true;
#endif
commands.Add(new Command("help", "", (string[] args) =>
{
if (args.Length == 0)
{
foreach (Command c in commands)
{
if (string.IsNullOrEmpty(c.help)) continue;
#if CLIENT
AddHelpMessage(c);
#else
NewMessage(c.help, Color.Cyan);
#endif
}
}
else
{
var matchingCommand = commands.Find(c => c.names.Any(name => name == args[0]));
if (matchingCommand == null)
{
NewMessage("Command " + args[0] + " not found.", Color.Red);
}
else
{
#if CLIENT
AddHelpMessage(matchingCommand);
#else
NewMessage(matchingCommand.help, Color.Cyan);
#endif
}
}
},
() =>
{
return new string[][]
{
commands.SelectMany(c => c.names).ToArray(),
new string[0]
};
}));
commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) =>
{
if (GameMain.Server == null) return;
NewMessage("***************", Color.Cyan);
foreach (Client c in GameMain.Server.ConnectedClients)
{
NewMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan);
}
NewMessage("***************", Color.Cyan);
}, null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
GameMain.Server.SendConsoleMessage("***************", client);
foreach (Client c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), client);
}
GameMain.Server.SendConsoleMessage("***************", client);
}));
commands.Add(new Command("enablecheats", "enablecheats: Enables cheat commands and disables Steam achievements during this play session.", (string[] args) =>
{
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red);
if (GameMain.Config.UseSteam)
{
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
GameMain.Server?.SendChatMessage("Cheat commands have been enabled by the server. You cannot unlock Steam achievements until you restart the game.", ChatMessageType.MessageBox);
}
else
{
GameMain.Server?.SendChatMessage("Cheat commands have been enabled by the server.", ChatMessageType.MessageBox);
}
}, null,
(client, cursorPos, args) =>
{
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red);
if (GameMain.Config.UseSteam)
{
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
GameMain.Server.SendChatMessage("Cheat commands have been enabled by the server. You cannot unlock Steam achievements until you restart the game.", ChatMessageType.MessageBox);
}
else
{
GameMain.Server.SendChatMessage("Cheat commands have been enabled by the server.", ChatMessageType.MessageBox);
}
}));
commands.Add(new Command("traitorlist", "traitorlist: List all the traitors and their targets.", (string[] args) =>
{
if (GameMain.Server == null) return;
TraitorManager traitorManager = GameMain.Server.TraitorManager;
if (traitorManager == null) return;
foreach (Traitor t in traitorManager.TraitorList)
{
NewMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", Color.Cyan);
}
NewMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", Color.Cyan);
},
null,
(Client client, Vector2 cursorPos, string[] args) =>
{
TraitorManager traitorManager = GameMain.Server.TraitorManager;
if (traitorManager == null) return;
foreach (Traitor t in traitorManager.TraitorList)
{
GameMain.Server.SendConsoleMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", client);
}
GameMain.Server.SendConsoleMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", client);
}));
commands.Add(new Command("items|itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
{
NewMessage("***************", Color.Cyan);
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemPrefab = ep as ItemPrefab;
if (itemPrefab == null || itemPrefab.Name == null) continue;
string text = $"- {itemPrefab.Name}";
if (itemPrefab.Tags.Any())
{
text += $" ({string.Join(", ", itemPrefab.Tags)})";
}
if (itemPrefab.AllowedLinks.Any())
{
text += $", Links: {string.Join(", ", itemPrefab.AllowedLinks)}";
}
NewMessage(text, Color.Cyan);
}
NewMessage("***************", Color.Cyan);
}));
commands.Add(new Command("tags|taglist", "tags: list all the tags used in the game", (string[] args) =>
{
var tagList = MapEntityPrefab.List.SelectMany(p => p.Tags.Select(t => t)).Distinct();
foreach (var tag in tagList)
{
NewMessage(tag, Color.Yellow);
}
}));
commands.Add(new Command("setpassword|setserverpassword", "setpassword [password]: Changes the password of the server that's being hosted.", (string[] args) =>
{
if (GameMain.Server == null || args.Length == 0) return;
GameMain.Server.SetPassword(args[0]);
}));
commands.Add(new Command("createfilelist", "", (string[] args) =>
{
UpdaterUtil.SaveFileList("filelist.xml");
}));
commands.Add(new Command("spawn|spawncharacter", "spawn [creaturename/jobname] [near/inside/outside/cursor]: Spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine). You can also enter the name of a job (e.g. \"Mechanic\") to spawn a character with a specific job and the appropriate equipment.", (string[] args) =>
{
SpawnCharacter(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
null,
(Client client, Vector2 cursorPos, string[] args) =>
{
SpawnCharacter(args, cursorPos, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
() =>
{
List<string> characterFiles = GameMain.Instance.GetFilesOfType(ContentType.Character).ToList();
for (int i = 0; i < characterFiles.Count; i++)
{
characterFiles[i] = Path.GetFileNameWithoutExtension(characterFiles[i]).ToLowerInvariant();
}
foreach (JobPrefab jobPrefab in JobPrefab.List)
{
characterFiles.Add(jobPrefab.Name);
}
return new string[][]
{
characterFiles.ToArray(),
new string[] { "near", "inside", "outside", "cursor" }
};
}, isCheat: true));
commands.Add(new Command("spawnitem", "spawnitem [itemname] [cursor/inventory/cargo/random/[name]]: Spawn an item at the position of the cursor, in the inventory of the controlled character, in the inventory of the client with the given name, or at a random spawnpoint if the last parameter is omitted or \"random\".",
(string[] args) =>
{
SpawnItem(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Character.Controlled, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
SpawnItem(args, cursorWorldPos, client.Character, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
GameMain.Server.SendConsoleMessage(errorMsg, client);
}
},
() =>
{
List<string> itemNames = new List<string>();
foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
{
if (prefab is ItemPrefab itemPrefab) itemNames.Add(itemPrefab.Name);
}
List<string> spawnPosParams = new List<string>() { "cursor", "inventory", "cargo" };
if (GameMain.Server != null) spawnPosParams.AddRange(GameMain.Server.ConnectedClients.Select(c => c.Name));
spawnPosParams.AddRange(Character.CharacterList.Where(c => c.Inventory != null).Select(c => c.Name).Distinct());
return new string[][]
{
itemNames.ToArray(),
spawnPosParams.ToArray()
};
}, isCheat: true));
commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
{
HumanAIController.DisableCrewAI = true;
NewMessage("Crew AI disabled", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
HumanAIController.DisableCrewAI = true;
NewMessage("Crew AI disabled by \"" + client.Name + "\"", Color.White);
GameMain.Server.SendConsoleMessage("Crew AI disabled", client);
}));
commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
{
HumanAIController.DisableCrewAI = false;
NewMessage("Crew AI enabled", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
HumanAIController.DisableCrewAI = false;
NewMessage("Crew AI enabled by \"" + client.Name + "\"", Color.White);
GameMain.Server.SendConsoleMessage("Crew AI enabled", client);
}, isCheat: true));
commands.Add(new Command("botcount", "botcount [x]: Set the number of bots in the crew in multiplayer.", (string[] args) =>
{
if (args.Length < 1 || GameMain.Server == null) return;
int botCount = GameMain.Server.BotCount;
int.TryParse(args[0], out botCount);
GameMain.NetLobbyScreen.SetBotCount(botCount);
NewMessage("Set the number of bots to " + botCount, Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 1 || GameMain.Server == null) return;
int botCount = GameMain.Server.BotCount;
int.TryParse(args[0], out botCount);
GameMain.NetLobbyScreen.SetBotCount(botCount);
NewMessage("\"" + client.Name + "\" set the number of bots to " + botCount, Color.White);
GameMain.Server.SendConsoleMessage("Set the number of bots to " + botCount, client);
}));
commands.Add(new Command("botspawnmode", "botspawnmode [fill/normal]: Set how bots are spawned in the multiplayer.", (string[] args) =>
{
if (args.Length < 1 || GameMain.Server == null) return;
if (Enum.TryParse(args[0], true, out BotSpawnMode spawnMode))
{
GameMain.NetLobbyScreen.SetBotSpawnMode(spawnMode);
NewMessage("Set bot spawn mode to " + spawnMode, Color.White);
}
else
{
NewMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", Color.White);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 1 || GameMain.Server == null) return;
if (Enum.TryParse(args[0], true, out BotSpawnMode spawnMode))
{
GameMain.NetLobbyScreen.SetBotSpawnMode(spawnMode);
NewMessage("\"" + client.Name + "\" set bot spawn mode to " + spawnMode, Color.White);
GameMain.Server.SendConsoleMessage("Set bot spawn mode to " + spawnMode, client);
}
else
{
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client);
}
}));
commands.Add(new Command("autorestart", "autorestart [true/false]: Enable or disable round auto-restart.", (string[] args) =>
{
if (GameMain.Server == null) return;
bool enabled = GameMain.Server.AutoRestart;
if (args.Length > 0)
{
bool.TryParse(args[0], out enabled);
}
else
{
enabled = !enabled;
}
if (enabled != GameMain.Server.AutoRestart)
{
if (GameMain.Server.AutoRestartInterval <= 0) GameMain.Server.AutoRestartInterval = 10;
GameMain.Server.AutoRestartTimer = GameMain.Server.AutoRestartInterval;
GameMain.Server.AutoRestart = enabled;
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(enabled, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
NewMessage(GameMain.Server.AutoRestart ? "Automatic restart enabled." : "Automatic restart disabled.", Color.White);
}, null, null));
commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one. If set to 0, autorestart is disabled.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
if (int.TryParse(args[0], out int parsedInt))
{
if (parsedInt >= 0)
{
GameMain.Server.AutoRestart = true;
GameMain.Server.AutoRestartInterval = parsedInt;
if (GameMain.Server.AutoRestartTimer >= GameMain.Server.AutoRestartInterval) GameMain.Server.AutoRestartTimer = GameMain.Server.AutoRestartInterval;
NewMessage("Autorestart interval set to " + GameMain.Server.AutoRestartInterval + " seconds.", Color.White);
}
else
{
GameMain.Server.AutoRestart = false;
NewMessage("Autorestart disabled.", Color.White);
}
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
}, null, null));
commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
if (int.TryParse(args[0], out int parsedInt))
{
if (parsedInt >= 0)
{
GameMain.Server.AutoRestart = true;
GameMain.Server.AutoRestartTimer = parsedInt;
if (GameMain.Server.AutoRestartInterval <= GameMain.Server.AutoRestartTimer) GameMain.Server.AutoRestartInterval = GameMain.Server.AutoRestartTimer;
GameMain.NetLobbyScreen.LastUpdateID++;
NewMessage("Autorestart timer set to " + GameMain.Server.AutoRestartTimer + " seconds.", Color.White);
}
else
{
GameMain.Server.AutoRestart = false;
NewMessage("Autorestart disabled.", Color.White);
}
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
}, null, null));
commands.Add(new Command("giveperm", "giveperm [id]: Grants administrative permissions to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("giveperm [id]: Grants administrative permissions to the player with the specified client ID.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid permissions are:",Color.White);
NewMessage(" - all",Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(),Color.White);
}
ShowQuestionPrompt("Permission to grant to \"" + client.Name + "\"?", (perm) =>
{
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
NewMessage(perm + " is not a valid permission!", Color.Red);
return;
}
}
client.GivePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Granted " + perm + " permissions to " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to grant to client #" + id + "?", (perm) =>
{
GameMain.Client.SendConsoleCommand("giveperm " +id + " " + perm);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string perm = string.Join("", args.Skip(1));
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
return;
}
}
client.GivePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Granted " + perm + " permissions to " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " granted " + perm + " permissions to " + client.Name + ".", Color.White);
}));
commands.Add(new Command("revokeperm", "revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to revoke from \"" + client.Name + "\"?", (perm) =>
{
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
NewMessage(perm + " is not a valid permission!", Color.Red);
return;
}
}
client.RemovePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Revoked " + perm + " permissions from " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to revoke from client #" + id + "?", (perm) =>
{
GameMain.Client.SendConsoleCommand("revokeperm " + id + " " + perm);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string perm = string.Join("", args.Skip(1));
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
return;
}
}
client.RemovePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Revoked " + perm + " permissions from " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " revoked " + perm + " permissions from " + client.Name + ".", Color.White);
}));
commands.Add(new Command("giverank", "giverank [id]: Assigns a specific rank (= a set of administrative permissions) to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("giverank [id]: Assigns a specific rank(= a set of administrative permissions) to the player with the specified client ID.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to \"" + client.Name + "\"?", (rank) =>
{
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
if (preset == null)
{
ThrowError("Rank \"" + rank + "\" not found.");
return;
}
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to client #" + id + "?", (rank) =>
{
GameMain.Client.SendConsoleCommand("giverank " + id + " " + rank);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string rank = string.Join("", args.Skip(1));
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
if (preset == null)
{
GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient);
return;
}
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " granted the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
}));
commands.Add(new Command("givecommandperm", "givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) =>
{
string[] splitCommands = commandsStr.Split(' ');
List<Command> grantedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
}
else
{
grantedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Gave the client \"" + client.Name + "\" the permission to use console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client.SendConsoleCommand("givecommandperm " + id + " " + commandNames);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string[] splitCommands = args.Skip(1).ToArray();
List<Command> grantedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
}
else
{
grantedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", senderClient);
NewMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White);
}));
commands.Add(new Command("revokecommandperm", "revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Console command permissions to revoke from \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) =>
{
string[] splitCommands = commandsStr.Split(' ');
List<Command> revokedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
}
else
{
revokedCommands.Add(matchingCommand);
}
}
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client.SendConsoleCommand("givecommandperm " + id + " " + commandNames);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string[] splitCommands = args.Skip(1).ToArray();
List<Command> revokedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
}
else
{
revokedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", senderClient);
NewMessage(senderClient.Name + " revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White);
}));
commands.Add(new Command("showperm", "showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
if (client.Permissions == ClientPermissions.None)
{
NewMessage(client.Name + " has no special permissions.", Color.White);
return;
}
NewMessage(client.Name + " has the following permissions:", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
NewMessage(" - " + attributes[0].Description, Color.White);
}
if (client.HasPermission(ClientPermissions.ConsoleCommands))
{
if (client.PermittedConsoleCommands.Count == 0)
{
NewMessage("No permitted console commands:", Color.White);
}
else
{
NewMessage("Permitted console commands:", Color.White);
foreach (Command permittedCommand in client.PermittedConsoleCommands)
{
NewMessage(" - " + permittedCommand.names[0], Color.White);
}
}
}
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
GameMain.Client.SendConsoleCommand("showperm " + id);
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
if (client.Permissions == ClientPermissions.None)
{
GameMain.Server.SendConsoleMessage(client.Name + " has no special permissions.", senderClient);
return;
}
GameMain.Server.SendConsoleMessage(client.Name + " has the following permissions:", senderClient);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
GameMain.Server.SendConsoleMessage(" - " + attributes[0].Description, senderClient);
}
if (client.HasPermission(ClientPermissions.ConsoleCommands))
{
if (client.PermittedConsoleCommands.Count == 0)
{
GameMain.Server.SendConsoleMessage("No permitted console commands:", senderClient);
}
else
{
GameMain.Server.SendConsoleMessage("Permitted console commands:", senderClient);
foreach (Command permittedCommand in client.PermittedConsoleCommands)
{
GameMain.Server.SendConsoleMessage(" - " + permittedCommand.names[0], senderClient);
}
}
}
}));
commands.Add(new Command("togglekarma", "togglekarma: Toggles the karma system.", (string[] args) =>
{
ThrowError("Karma has not been fully implemented yet, and is disabled in this version of Barotrauma.");
return;
if (GameMain.Server == null) return;
GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;
}));
commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
string playerName = string.Join(" ", args);
ShowQuestionPrompt("Reason for kicking \"" + playerName + "\"?", (reason) =>
{
GameMain.NetworkMember.KickPlayer(playerName, reason);
});
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("kickid", "kickid [id]: Kick the player with the specified client ID out of the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
int.TryParse(args[0], out int id);
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Reason for kicking \"" + client.Name + "\"?", (reason) =>
{
GameMain.NetworkMember.KickPlayer(client.Name, reason);
});
}));
commands.Add(new Command("ban", "ban [name]: Kick and ban the player from the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
string clientName = string.Join(" ", args);
ShowQuestionPrompt("Reason for banning \"" + clientName + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.NetworkMember.BanPlayer(clientName, reason, false, banDuration);
});
});
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("unban", "unban [name]: Unban a specific client.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
string clientName = string.Join(" ", args);
GameMain.NetworkMember.UnbanPlayer(clientName, "");
},
() =>
{
if (GameMain.Server == null) return null;
return new string[][]
{
GameMain.Server.BanList.BannedNames.Where(name => !string.IsNullOrEmpty(name)).ToArray()
};
}));
commands.Add(new Command("unbanip", "unbanip [ip]: Unban a specific IP.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
GameMain.NetworkMember.UnbanPlayer("", args[0]);
},
() =>
{
if (GameMain.Server == null) return null;
return new string[][]
{
GameMain.Server.BanList.BannedIPs.Where(ip => !string.IsNullOrEmpty(ip)).ToArray()
};
}));
commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
int.TryParse(args[0], out int id);
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Reason for banning \"" + client.Name + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.NetworkMember.BanPlayer(client.Name, reason, false, banDuration);
});
});
}));
commands.Add(new Command("banip", "banip [ip]: Ban the IP address from the server.", (string[] args) =>
{
if (GameMain.Server == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]);
if (clients.Count == 0)
{
GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, banDuration);
}
else
{
foreach (Client cl in clients)
{
GameMain.Server.BanClient(cl, reason, false, banDuration);
}
}
});
});
},
(string[] args) =>
{
#if CLIENT
if (GameMain.Client == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.Client.SendConsoleCommand(
"banip " +
args[0] + " " +
(banDuration.HasValue ? banDuration.Value.TotalSeconds.ToString() : "0") + " " +
reason);
});
});
#endif
},
(Client client, Vector2 cursorPos, string[] args) =>
{
if (args.Length < 1) return;
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]);
TimeSpan? duration = null;
if (args.Length > 1)
{
if (double.TryParse(args[1], out double durationSeconds))
{
if (durationSeconds > 0) duration = TimeSpan.FromSeconds(durationSeconds);
}
else
{
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid ban duration.", client);
return;
}
}
string reason = "";
if (args.Length > 2) reason = string.Join(" ", args.Skip(2));
if (clients.Count == 0)
{
GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, duration);
}
else
{
foreach (Client cl in clients)
{
GameMain.Server.BanClient(cl, reason, false, duration);
}
}
}));
commands.Add(new Command("teleportcharacter|teleport", "teleport [character name]: Teleport the specified character to the position of the cursor. If the name parameter is omitted, the controlled character will be teleported.", (string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
if (tpCharacter == null) return;
var cam = GameMain.GameScreen.Cam;
tpCharacter.AnimController.CurrentHull = null;
tpCharacter.Submarine = null;
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false);
if (tpCharacter == null) return;
var cam = GameMain.GameScreen.Cam;
tpCharacter.AnimController.CurrentHull = null;
tpCharacter.Submarine = null;
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cursorWorldPos));
tpCharacter.AnimController.FindHull(cursorWorldPos, true);
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}, isCheat: true));
commands.Add(new Command("godmode", "godmode: Toggle submarine godmode. Makes the main submarine invulnerable to damage.", (string[] args) =>
{
if (Submarine.MainSub == null) return;
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
NewMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (Submarine.MainSub == null) return;
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
NewMessage((Submarine.MainSub.GodMode ? "Godmode turned on by \"" : "Godmode off by \"") + client.Name+"\"", Color.White);
GameMain.Server.SendConsoleMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", client);
}, isCheat: true));
commands.Add(new Command("lock", "lock: Lock movement of the main submarine.", (string[] args) =>
{
Submarine.LockX = !Submarine.LockX;
Submarine.LockY = Submarine.LockX;
NewMessage((Submarine.LockX ? "Submarine movement locked." : "Submarine movement unlocked."), Color.White);
}, null, null, isCheat: true));
commands.Add(new Command("lockx", "lockx: Lock horizontal movement of the main submarine.", (string[] args) =>
{
Submarine.LockX = !Submarine.LockX;
NewMessage((Submarine.LockX ? "Horizontal submarine movement locked." : "Horizontal submarine movement unlocked."), Color.White);
}, null, null, isCheat: true));
commands.Add(new Command("locky", "locky: Lock vertical movement of the main submarine.", (string[] args) =>
{
Submarine.LockY = !Submarine.LockY;
NewMessage((Submarine.LockY ? "Vertical submarine movement locked." : "Vertical submarine movement unlocked."), Color.White);
}, null, null, isCheat: true));
commands.Add(new Command("dumpids", "", (string[] args) =>
{
try
{
int count = args.Length == 0 ? 10 : int.Parse(args[0]);
Entity.DumpIds(count);
}
catch (Exception e)
{
ThrowError("Failed to dump ids", e);
}
}));
#if CLIENT && WINDOWS
commands.Add(new Command("copyitemnames", "", (string[] args) =>
{
StringBuilder sb = new StringBuilder();
foreach (MapEntityPrefab mp in MapEntityPrefab.List)
{
if (!(mp is ItemPrefab)) continue;
sb.AppendLine(mp.Name);
}
System.Windows.Clipboard.SetText(sb.ToString());
}));
#endif
commands.Add(new Command("findentityids", "findentityids [entityname]", (string[] args) =>
{
if (args.Length == 0) return;
args[0] = args[0].ToLowerInvariant();
foreach (MapEntity mapEntity in MapEntity.mapEntityList)
{
if (mapEntity.Name.ToLowerInvariant() == args[0])
{
ThrowError(mapEntity.ID + ": " + mapEntity.Name.ToString());
}
}
foreach (Character character in Character.CharacterList)
{
if (character.Name.ToLowerInvariant() == args[0] || character.SpeciesName.ToLowerInvariant() == args[0])
{
ThrowError(character.ID + ": " + character.Name.ToString());
}
}
}));
commands.Add(new Command("giveaffliction", "giveaffliction [affliction name] [affliction strength] [character name]: Add an affliction to a character. If the name parameter is omitted, the affliction is added to the controlled character.", (string[] args) =>
{
if (args.Length < 2) return;
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.Find(a =>
a.Name.ToLowerInvariant() == args[0].ToLowerInvariant() ||
a.Identifier.ToLowerInvariant() == args[0].ToLowerInvariant());
if (afflictionPrefab == null)
{
ThrowError("Affliction \"" + args[0] + "\" not found.");
return;
}
if (!float.TryParse(args[1], out float afflictionStrength))
{
ThrowError("\"" + args[1] + "\" is not a valid affliction strength.");
return;
}
Character targetCharacter = (args.Length <= 2) ? Character.Controlled : FindMatchingCharacter(args.Skip(2).ToArray());
if (targetCharacter != null)
{
targetCharacter.CharacterHealth.ApplyAffliction(targetCharacter.AnimController.MainLimb, afflictionPrefab.Instantiate(afflictionStrength));
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.Find(a => a.Name.ToLowerInvariant() == args[0].ToLowerInvariant());
if (afflictionPrefab == null)
{
GameMain.Server.SendConsoleMessage("Affliction \"" + args[0] + "\" not found.", client);
return;
}
if (!float.TryParse(args[1], out float afflictionStrength))
{
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid affliction strength.", client);
return;
}
Character targetCharacter = (args.Length <= 2) ? client.Character : FindMatchingCharacter(args.Skip(2).ToArray());
if (targetCharacter != null)
{
targetCharacter.CharacterHealth.ApplyAffliction(targetCharacter.AnimController.MainLimb, afflictionPrefab.Instantiate(afflictionStrength));
}
},
() =>
{
return new string[][]
{
AfflictionPrefab.List.Select(a => a.Name).ToArray(),
new string[] { "1" },
Character.CharacterList.Select(c => c.Name).ToArray()
};
}, isCheat: true));
commands.Add(new Command("heal", "heal [character name]: Restore the specified character to full health. If the name parameter is omitted, the controlled character will be healed.", (string[] args) =>
{
Character healedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (healedCharacter != null)
{
healedCharacter.SetAllDamage(0.0f, 0.0f, 0.0f);
healedCharacter.Oxygen = 100.0f;
healedCharacter.Bloodloss = 0.0f;
healedCharacter.SetStun(0.0f, true);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character healedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (healedCharacter != null)
{
healedCharacter.SetAllDamage(0.0f, 0.0f, 0.0f);
healedCharacter.Oxygen = 100.0f;
healedCharacter.Bloodloss = 0.0f;
healedCharacter.SetStun(0.0f, true);
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}, isCheat: true));
commands.Add(new Command("revive", "revive [character name]: Bring the specified character back from the dead. If the name parameter is omitted, the controlled character will be revived.", (string[] args) =>
{
Character revivedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (revivedCharacter == null) return;
revivedCharacter.Revive();
if (GameMain.Server != null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.Character != revivedCharacter) continue;
//clients stop controlling the character when it dies, force control back
GameMain.Server.SetClientCharacter(c, revivedCharacter);
break;
}
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character revivedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (revivedCharacter == null) return;
revivedCharacter.Revive();
if (GameMain.Server != null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.Character != revivedCharacter) continue;
//clients stop controlling the character when it dies, force control back
GameMain.Server.SetClientCharacter(c, revivedCharacter);
break;
}
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}, isCheat: true));
commands.Add(new Command("setskill", "setskill [character name] [skill name] [level]: Set the specified skill level to the given value.", (string[] args) =>
{
if (args.Length < 3) return;
Character character = FindMatchingCharacter(args.Take(1).ToArray());
if (character?.Info?.Job == null) return;
var skill = character.Info.Job.Skills.Find(s =>
s.Identifier.ToLowerInvariant() == args[1].ToLowerInvariant() ||
TextManager.Get("SkillName." + s.Identifier, true)?.ToLowerInvariant() == args[0].ToLowerInvariant());
if (skill == null)
{
ThrowError("Skill \"" + args[1] + "\" not found.");
return;
}
if (!int.TryParse(args[2], out int skillLevel))
{
ThrowError("\"" + args[2] + "\" is not a valid skill level.");
}
skill.Level = skillLevel;
GameMain.Server?.CreateEntityEvent(character, new object[] { NetEntityEvent.Type.UpdateSkills });
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 3) return;
Character character = FindMatchingCharacter(args.Take(1).ToArray());
if (character?.Info?.Job == null) return;
var skill = character.Info.Job.Skills.Find(s =>
s.Identifier.ToLowerInvariant() == args[1].ToLowerInvariant() ||
TextManager.Get("SkillName." + s.Identifier, true)?.ToLowerInvariant() == args[0].ToLowerInvariant());
if (skill == null)
{
GameMain.Server.SendConsoleMessage("Skill \"" + args[1] + "\" not found.", client);
return;
}
if (!int.TryParse(args[2], out int skillLevel))
{
GameMain.Server.SendConsoleMessage("\"" + args[2] + "\" is not a valid skill level.", client);
}
NewMessage("Client \"" + client.Name + "\" set the \"" + skill.Identifier + "\" skill of " + character.Name + " to " + skillLevel, Color.White);
skill.Level = skillLevel;
GameMain.Server.CreateEntityEvent(character, new object[] { NetEntityEvent.Type.UpdateSkills });
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray(),
Character.CharacterList.FirstOrDefault(c => c.Info?.Job != null)?.Info?.Job?.Skills.Select(s => s.Identifier).ToArray()
};
}, isCheat: true));
commands.Add(new Command("freeze", "", (string[] args) =>
{
if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen;
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (client.Character != null) client.Character.AnimController.Frozen = !client.Character.AnimController.Frozen;
}, isCheat: true));
commands.Add(new Command("ragdoll", "ragdoll [character name]: Force-ragdoll the specified character. If the name parameter is omitted, the controlled character will be ragdolled.", (string[] args) =>
{
Character ragdolledCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (ragdolledCharacter != null)
{
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character ragdolledCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (ragdolledCharacter != null)
{
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}, isCheat: true));
commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) =>
{
Character.Controlled = null;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
}, isCheat: true));
commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) =>
{
if (GameMain.GameSession?.EventManager != null)
{
GameMain.GameSession.EventManager.Enabled = !GameMain.GameSession.EventManager.Enabled;
NewMessage(GameMain.GameSession.EventManager.Enabled ? "Event manager on" : "Event manager off", Color.White);
}
},
null, (Client client, Vector2 cursorPos, string[] args) =>
{
if (GameMain.GameSession?.EventManager != null)
{
GameMain.GameSession.EventManager.Enabled = !GameMain.GameSession.EventManager.Enabled;
NewMessage(GameMain.GameSession.EventManager.Enabled ? "Event manager on" : "Event manager off", Color.White);
}
}, isCheat: true));
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
{
if (GameMain.Client == null)
{
Hull.EditWater = !Hull.EditWater;
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
}
}, isCheat: true));
commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) =>
{
if (GameMain.Client == null)
{
Hull.EditFire = !Hull.EditFire;
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
}
}, isCheat: true));
commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage] [emp strength]: Creates an explosion at the position of the cursor.", (string[] args) =>
{
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out empStrength);
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos, null);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Vector2 explosionPos = cursorWorldPos;
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f; ;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out empStrength);
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos, null);
}, isCheat: true));
commands.Add(new Command("showseed|showlevelseed", "showseed: Show the seed of the current level.", (string[] args) =>
{
if (Level.Loaded == null)
{
ThrowError("No level loaded.");
}
else
{
NewMessage("Level seed: " + Level.Loaded.Seed);
}
},null, null));
#if DEBUG
commands.Add(new Command("waterphysicsparams", "waterphysicsparams [stiffness] [spread] [damping]: defaults 0.02, 0.05, 0.05", (string[] args) =>
{
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
float stiffness = 0.02f, spread = 0.05f, damp = 0.01f;
if (args.Length > 0) float.TryParse(args[0], out stiffness);
if (args.Length > 1) float.TryParse(args[1], out spread);
if (args.Length > 2) float.TryParse(args[2], out damp);
Hull.WaveStiffness = stiffness;
Hull.WaveSpread = spread;
Hull.WaveDampening = damp;
},
null, null));
commands.Add(new Command("testlevels", "testlevels", (string[] args) =>
{
CoroutineManager.StartCoroutine(TestLevels());
},
null, null));
IEnumerable<object> TestLevels()
{
Submarine selectedSub = null;
string subName = GameMain.Config.QuickStartSubmarineName;
if (!string.IsNullOrEmpty(subName))
{
selectedSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name.ToLower() == subName.ToLower());
}
int count = 0;
while (true)
{
var gamesession = new GameSession(
Submarine.SavedSubmarines.GetRandom(s => !s.HasTag(SubmarineTag.HideInMenus)),
"Data/Saves/test.xml",
GameModePreset.List.Find(gm => gm.Identifier == "devsandbox"),
missionPrefab: null);
string seed = ToolBox.RandomSeed(16);
gamesession.StartRound(seed);
Rectangle subWorldRect = Submarine.MainSub.Borders;
subWorldRect.Location += new Point((int)Submarine.MainSub.WorldPosition.X, (int)Submarine.MainSub.WorldPosition.Y);
subWorldRect.Y -= subWorldRect.Height;
foreach (var ruin in Level.Loaded.Ruins)
{
if (ruin.Area.Intersects(subWorldRect))
{
ThrowError("Ruins intersect with the sub. Seed: " + seed + ", Submarine: " + Submarine.MainSub.Name);
yield return CoroutineStatus.Success;
}
}
var levelCells = Level.Loaded.GetCells(
Submarine.MainSub.WorldPosition,
Math.Max(Submarine.MainSub.Borders.Width / Level.GridCellSize, 2));
foreach (var cell in levelCells)
{
Vector2 minExtents = new Vector2(
cell.Edges.Min(e => Math.Min(e.Point1.X, e.Point2.X)),
cell.Edges.Min(e => Math.Min(e.Point1.Y, e.Point2.Y)));
Vector2 maxExtents = new Vector2(
cell.Edges.Max(e => Math.Max(e.Point1.X, e.Point2.X)),
cell.Edges.Max(e => Math.Max(e.Point1.Y, e.Point2.Y)));
Rectangle cellRect = new Rectangle(
(int)minExtents.X, (int)minExtents.Y,
(int)(maxExtents.X - minExtents.X), (int)(maxExtents.Y - minExtents.Y));
if (cellRect.Intersects(subWorldRect))
{
ThrowError("Level cells intersect with the sub. Seed: " + seed + ", Submarine: " + Submarine.MainSub.Name);
yield return CoroutineStatus.Success;
}
}
GameMain.GameSession.EndRound("");
Submarine.Unload();
count++;
NewMessage("Level seed " + seed + " ok (test #" + count + ")");
#if CLIENT
//dismiss round summary and any other message boxes
GUIMessageBox.CloseAll();
#endif
yield return CoroutineStatus.Running;
}
}
#endif
commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) =>
{
foreach (Item it in Item.ItemList)
{
it.Condition = it.Prefab.Health;
}
}, null, null, isCheat: true));
commands.Add(new Command("fixhulls|fixwalls", "fixwalls/fixhulls: Fixes all walls.", (string[] args) =>
{
foreach (Structure w in Structure.WallList)
{
for (int i = 0; i < w.SectionCount; i++)
{
w.AddDamage(i, -100000.0f);
}
}
}, null, null, isCheat: true));
commands.Add(new Command("power", "power [temperature]: Immediately sets the temperature of the nuclear reactor to the specified value.", (string[] args) =>
{
Item reactorItem = Item.ItemList.Find(i => i.GetComponent<Reactor>() != null);
if (reactorItem == null) return;
float power = 1000.0f;
if (args.Length > 0) float.TryParse(args[0], out power);
var reactor = reactorItem.GetComponent<Reactor>();
reactor.TurbineOutput = power / reactor.MaxPowerOutput * 100.0f;
reactor.FissionRate = power / reactor.MaxPowerOutput * 100.0f;
reactor.AutoTemp = true;
if (GameMain.Server != null)
{
reactorItem.CreateServerEvent(reactor);
}
}, null, null, isCheat: true));
commands.Add(new Command("oxygen|air", "oxygen/air: Replenishes the oxygen levels in every room to 100%.", (string[] args) =>
{
foreach (Hull hull in Hull.hullList)
{
hull.OxygenPercentage = 100.0f;
}
}, null, null, isCheat: true));
commands.Add(new Command("kill", "kill [character]: Immediately kills the specified character.", (string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f);
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) =>
{
foreach (Character c in Character.CharacterList)
{
if (!(c.AIController is EnemyAIController)) continue;
c.SetAllDamage(200.0f, 0.0f, 0.0f);
}
}, null, null, isCheat: true));
commands.Add(new Command("netstats", "netstats: Toggles the visibility of the network statistics UI.", (string[] args) =>
{
if (GameMain.Server == null) return;
GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats;
}));
commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] ; [character name]: Gives the client control of the specified character.", (string[] args) =>
{
if (GameMain.Server == null) return;
int separatorIndex = Array.IndexOf(args, ";");
if (separatorIndex == -1 || args.Length < 3)
{
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\"");
return;
}
string[] argsLeft = args.Take(separatorIndex).ToArray();
string[] argsRight = args.Skip(separatorIndex + 1).ToArray();
string clientName = string.Join(" ", argsLeft);
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == clientName);
if (client == null)
{
ThrowError("Client \"" + clientName + "\" not found.");
}
var character = FindMatchingCharacter(argsRight, false);
GameMain.Server.SetClientCharacter(client, character);
},
null,
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
int separatorIndex = Array.IndexOf(args, ";");
if (separatorIndex == -1 || args.Length < 3)
{
GameMain.Server.SendConsoleMessage("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\"", senderClient);
return;
}
string[] argsLeft = args.Take(separatorIndex).ToArray();
string[] argsRight = args.Skip(separatorIndex + 1).ToArray();
string clientName = string.Join(" ", argsLeft);
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == clientName);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client \"" + clientName + "\" not found.", senderClient);
}
var character = FindMatchingCharacter(argsRight, false);
GameMain.Server.SetClientCharacter(client, character);
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray(),
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("campaigninfo|campaignstatus", "campaigninfo: Display information about the state of the currently active campaign.", (string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
campaign.LogState();
}));
commands.Add(new Command("campaigndestination|setcampaigndestination", "campaigndestination [index]: Set the location to head towards in the currently active campaign.", (string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
NewMessage(location.Name+" selected.", Color.White);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
NewMessage(location.Name + " selected.", Color.White);
}
},
(string[] args) =>
{
#if CLIENT
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
}
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient);
return;
}
int destinationIndex = -1;
if (args.Length < 1 || !int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
GameMain.Server.SendConsoleMessage("Index out of bounds!", senderClient);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
GameMain.Server.SendConsoleMessage(location.Name + " selected.", senderClient);
}));
commands.Add(new Command("difficulty|leveldifficulty", "difficulty [0-100]: Change the level difficulty setting in the server lobby.", (string[] args) =>
{
if (GameMain.Server == null || args.Length < 1) return;
if (float.TryParse(args[0], out float difficulty))
{
NewMessage("Set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), Color.White);
GameMain.NetLobbyScreen.SetLevelDifficulty(difficulty);
}
else
{
NewMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", Color.Red);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (GameMain.Server == null || args.Length < 1) return;
if (float.TryParse(args[0], out float difficulty))
{
GameMain.Server.SendConsoleMessage("Set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), client);
NewMessage("Client \""+client.Name+"\" set level difficulty setting to " + MathHelper.Clamp(difficulty, 0.0f, 100.0f), Color.White);
GameMain.NetLobbyScreen.SetLevelDifficulty(difficulty);
}
else
{
GameMain.Server.SendConsoleMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", client);
NewMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", Color.Red);
}
}));
commands.Add(new Command("verboselogging", "verboselogging: Toggle verbose console logging on/off. When on, additional debug information is written to the debug console.", (string[] args) =>
{
GameSettings.VerboseLogging = !GameSettings.VerboseLogging;
NewMessage((GameSettings.VerboseLogging ? "Enabled" : "Disabled") + " verbose logging.", Color.White);
}, null, null, isCheat: false));
commands.Add(new Command("calculatehashes", "calculatehashes [content package name]: Show the MD5 hashes of the files in the selected content package. If the name parameter is omitted, the first content package is selected.", (string[] args) =>
{
if (args.Length > 0)
{
string packageName = string.Join(" ", args).ToLower();
var package = GameMain.Config.SelectedContentPackages.FirstOrDefault(p => p.Name.ToLower() == packageName);
if (package == null)
{
ThrowError("Content package \"" + packageName + "\" not found.");
}
else
{
package.CalculateHash(logging: true);
}
}
else
{
GameMain.Config.SelectedContentPackages.First().CalculateHash(logging: true);
}
},
() =>
{
return new string[][]
{
GameMain.Config.SelectedContentPackages.Select(cp => cp.Name).ToArray()
};
}));
#if DEBUG
commands.Add(new Command("savesubtoworkshop", "", (string[] args) =>
{
if (Submarine.MainSub == null) return;
SteamManager.SaveToWorkshop(Submarine.MainSub);
},
null, null));
commands.Add(new Command("requestworkshopsubscriptions", "", (string[] args) =>
{
void itemsReceived(IList<Facepunch.Steamworks.Workshop.Item> items)
{
foreach (var item in items)
{
Log("*********************************");
Log(item.Title);
Log(item.Description);
Log("Size: " + item.Size / 1024 +" kB");
Log("Directory: " + item.Directory);
Log("Installed: " + item.Installed);
}
}
SteamManager.GetSubscribedWorkshopItems(itemsReceived);
},
null, null));
commands.Add(new Command("spamevents", "A debug command that immediately creates entity events for all items, characters and structures.", (string[] args) =>
{
foreach (Item item in Item.ItemList)
{
for (int i = 0; i < item.components.Count; i++)
{
if (item.components[i] is IServerSerializable)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i });
}
var itemContainer = item.GetComponent<ItemContainer>();
if (itemContainer != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState, 0 });
}
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
item.NeedsPositionUpdate = true;
}
}
foreach (Character c in Character.CharacterList)
{
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
}
foreach (Structure wall in Structure.WallList)
{
GameMain.Server.CreateEntityEvent(wall);
}
}, null, null));
commands.Add(new Command("simulatedlatency", "simulatedlatency [minimumlatencyseconds] [randomlatencyseconds]: applies a simulated latency to network messages. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
{
if (args.Count() < 2 || (GameMain.Client == null && GameMain.Server == null)) return;
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float minimumLatency))
{
ThrowError(args[0] + " is not a valid latency value.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float randomLatency))
{
ThrowError(args[1] + " is not a valid latency value.");
return;
}
if (GameMain.Client != null)
{
GameMain.Client.NetPeerConfiguration.SimulatedMinimumLatency = minimumLatency;
GameMain.Client.NetPeerConfiguration.SimulatedRandomLatency = randomLatency;
}
else if (GameMain.Server != null)
{
GameMain.Server.NetPeerConfiguration.SimulatedMinimumLatency = minimumLatency;
GameMain.Server.NetPeerConfiguration.SimulatedRandomLatency = randomLatency;
}
NewMessage("Set simulated minimum latency to " + minimumLatency + " and random latency to " + randomLatency + ".", Color.White);
}));
commands.Add(new Command("simulatedloss", "simulatedloss [lossratio]: applies simulated packet loss to network messages. For example, a value of 0.1 would mean 10% of the packets are dropped. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
{
if (args.Count() < 1 || (GameMain.Client == null && GameMain.Server == null)) return;
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float loss))
{
ThrowError(args[0] + " is not a valid loss ratio.");
return;
}
if (GameMain.Client != null)
{
GameMain.Client.NetPeerConfiguration.SimulatedLoss = loss;
}
else if (GameMain.Server != null)
{
GameMain.Server.NetPeerConfiguration.SimulatedLoss = loss;
}
NewMessage("Set simulated packet loss to " + (int)(loss * 100) + "%.", Color.White);
}));
commands.Add(new Command("simulatedduplicateschance", "simulatedduplicateschance [duplicateratio]: simulates packet duplication in network messages. For example, a value of 0.1 would mean there's a 10% chance a packet gets sent twice. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
{
if (args.Count() < 1 || (GameMain.Client == null && GameMain.Server == null)) return;
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float duplicates))
{
ThrowError(args[0] + " is not a valid duplicate ratio.");
return;
}
if (GameMain.Client != null)
{
GameMain.Client.NetPeerConfiguration.SimulatedDuplicatesChance = duplicates;
}
else if (GameMain.Server != null)
{
GameMain.Server.NetPeerConfiguration.SimulatedDuplicatesChance = duplicates;
}
NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
}));
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
{
Submarine.MainSub?.FlipX();
}));
commands.Add(new Command("loadhead", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No head id provided!");
return;
}
if (int.TryParse(args[0], out int id))
{
int hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex;
hairIndex = beardIndex = moustacheIndex = faceAttachmentIndex = -1;
if (args.Length > 1)
{
int.TryParse(args[1], out hairIndex);
}
if (args.Length > 2)
{
int.TryParse(args[2], out beardIndex);
}
if (args.Length > 3)
{
int.TryParse(args[3], out moustacheIndex);
}
if (args.Length > 4)
{
int.TryParse(args[4], out faceAttachmentIndex);
}
character.ReloadHead(id, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
}
}));
#endif
InitProjectSpecific();
commands.Sort((c1, c2) => c1.names[0].CompareTo(c2.names[0]));
}
private static string[] SplitCommand(string command)
{
command = command.Trim();
List<string> commands = new List<string>();
int escape = 0;
bool inQuotes = false;
string piece = "";
for (int i = 0; i < command.Length; i++)
{
if (command[i] == '\\')
{
if (escape == 0) escape = 2;
else piece += '\\';
}
else if (command[i] == '"')
{
if (escape == 0) inQuotes = !inQuotes;
else piece += '"';
}
else if (command[i] == ' ' && !inQuotes)
{
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece);
piece = "";
}
else if (escape == 0) piece += command[i];
if (escape > 0) escape--;
}
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece
return commands.ToArray();
}
public static string AutoComplete(string command)
{
string[] splitCommand = SplitCommand(command);
string[] args = splitCommand.Skip(1).ToArray();
//if an argument is given or the last character is a space, attempt to autocomplete the argument
if (args.Length > 0 || (splitCommand.Length > 0 && command.Last() == ' '))
{
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0]));
if (matchingCommand == null || matchingCommand.GetValidArgs == null) return command;
int autoCompletedArgIndex = args.Length > 0 && command.Last() != ' ' ? args.Length - 1 : args.Length;
//get all valid arguments for the given command
string[][] allArgs = matchingCommand.GetValidArgs();
if (allArgs == null || allArgs.GetLength(0) < autoCompletedArgIndex + 1) return command;
if (string.IsNullOrEmpty(currentAutoCompletedCommand))
{
currentAutoCompletedCommand = autoCompletedArgIndex > args.Length - 1 ? " " : args.Last();
}
//find all valid autocompletions for the given argument
string[] validArgs = allArgs[autoCompletedArgIndex].Where(arg =>
currentAutoCompletedCommand.Trim().Length <= arg.Length &&
arg.Substring(0, currentAutoCompletedCommand.Trim().Length).ToLower() == currentAutoCompletedCommand.Trim().ToLower()).ToArray();
if (validArgs.Length == 0) return command;
currentAutoCompletedIndex = currentAutoCompletedIndex % validArgs.Length;
string autoCompletedArg = validArgs[currentAutoCompletedIndex++];
//add quotation marks to args that contain spaces
if (autoCompletedArg.Contains(' ')) autoCompletedArg = '"' + autoCompletedArg + '"';
for (int i = 0; i < splitCommand.Length; i++)
{
if (splitCommand[i].Contains(' ')) splitCommand[i] = '"' + splitCommand[i] + '"';
}
return string.Join(" ", autoCompletedArgIndex >= args.Length ? splitCommand : splitCommand.Take(splitCommand.Length - 1)) + " " + autoCompletedArg;
}
else
{
if (string.IsNullOrWhiteSpace(currentAutoCompletedCommand))
{
currentAutoCompletedCommand = command;
}
List<string> matchingCommands = new List<string>();
foreach (Command c in commands)
{
foreach (string name in c.names)
{
if (currentAutoCompletedCommand.Length > name.Length) continue;
if (currentAutoCompletedCommand == name.Substring(0, currentAutoCompletedCommand.Length))
{
matchingCommands.Add(name);
}
}
}
if (matchingCommands.Count == 0) return command;
currentAutoCompletedIndex = currentAutoCompletedIndex % matchingCommands.Count;
return matchingCommands[currentAutoCompletedIndex++];
}
}
private static string AutoCompleteStr(string str, IEnumerable<string> validStrings)
{
if (string.IsNullOrEmpty(str)) return str;
foreach (string validStr in validStrings)
{
if (validStr.Length > str.Length && validStr.Substring(0, str.Length) == str) return validStr;
}
return str;
}
public static void ResetAutoComplete()
{
currentAutoCompletedCommand = "";
currentAutoCompletedIndex = 0;
}
public static string SelectMessage(int direction, string currentText = null)
{
if (Messages.Count == 0) return "";
direction = MathHelper.Clamp(direction, -1, 1);
int i = 0;
do
{
selectedIndex += direction;
if (selectedIndex < 0) selectedIndex = Messages.Count - 1;
selectedIndex = selectedIndex % Messages.Count;
if (++i >= Messages.Count) break;
} while (!Messages[selectedIndex].IsCommand || Messages[selectedIndex].Text == currentText);
return !Messages[selectedIndex].IsCommand ? "" : Messages[selectedIndex].Text;
}
public static void ExecuteCommand(string command)
{
if (activeQuestionCallback != null)
{
#if CLIENT
activeQuestionText = null;
#endif
NewMessage(command, Color.White, true);
//reset the variable before invoking the delegate because the method may need to activate another question
var temp = activeQuestionCallback;
activeQuestionCallback = null;
temp(command);
return;
}
if (string.IsNullOrWhiteSpace(command) || command == "\\" || command == "\n") return;
string[] splitCommand = SplitCommand(command);
if (splitCommand.Length == 0)
{
ThrowError("Failed to execute command \"" + command + "\"!");
GameAnalyticsManager.AddErrorEventOnce(
"DebugConsole.ExecuteCommand:LengthZero",
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Failed to execute command \"" + command + "\"!");
return;
}
if (!splitCommand[0].ToLowerInvariant().Equals("admin"))
{
NewMessage(command, Color.White, true);
}
#if CLIENT
if (GameMain.Client != null)
{
if (GameMain.Client.HasConsoleCommandPermission(splitCommand[0].ToLowerInvariant()))
{
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
//if the command is not defined client-side, we'll relay it anyway because it may be a custom command at the server's side
if (matchingCommand == null || matchingCommand.RelayToServer)
{
GameMain.Client.SendConsoleCommand(command);
}
else
{
matchingCommand.ClientExecute(splitCommand.Skip(1).ToArray());
}
NewMessage("Server command: " + command, Color.White);
return;
}
#if !DEBUG
if (!IsCommandPermitted(splitCommand[0].ToLowerInvariant(), GameMain.Client))
{
ThrowError("You're not permitted to use the command \"" + splitCommand[0].ToLowerInvariant() + "\"!");
return;
}
#endif
}
#endif
bool commandFound = false;
foreach (Command c in commands)
{
if (!c.names.Contains(splitCommand[0].ToLowerInvariant())) continue;
c.Execute(splitCommand.Skip(1).ToArray());
commandFound = true;
break;
}
if (!commandFound)
{
ThrowError("Command \"" + splitCommand[0] + "\" not found.");
}
}
public static void ExecuteClientCommand(Client client, Vector2 cursorWorldPos, string command)
{
if (GameMain.Server == null) return;
if (string.IsNullOrWhiteSpace(command)) return;
if (!client.HasPermission(ClientPermissions.ConsoleCommands))
{
GameMain.Server.SendConsoleMessage("You are not permitted to use console commands!", client);
GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use console commands.", ServerLog.MessageType.ConsoleUsage);
return;
}
string[] splitCommand = SplitCommand(command);
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
if (matchingCommand != null && !client.PermittedConsoleCommands.Contains(matchingCommand))
{
GameMain.Server.SendConsoleMessage("You are not permitted to use the command\"" + matchingCommand.names[0] + "\"!", client);
GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use the command.", ServerLog.MessageType.ConsoleUsage);
return;
}
else if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Command \"" + splitCommand[0] + "\" not found.", client);
return;
}
if (!MathUtils.IsValid(cursorWorldPos))
{
GameMain.Server.SendConsoleMessage("Could not execute command \"" + command + "\" - invalid cursor position.", client);
NewMessage(client.Name + " attempted to execute the console command \"" + command + "\" with invalid cursor position.", Color.White);
return;
}
try
{
matchingCommand.ServerExecuteOnClientRequest(client, cursorWorldPos, splitCommand.Skip(1).ToArray());
GameServer.Log("Console command \"" + command + "\" executed by " + client.Name + ".", ServerLog.MessageType.ConsoleUsage);
}
catch (Exception e)
{
ThrowError("Executing the command \"" + matchingCommand.names[0] + "\" by request from \"" + client.Name + "\" failed.", e);
}
}
private static Character FindMatchingCharacter(string[] args, bool ignoreRemotePlayers = false)
{
if (args.Length == 0) return null;
int characterIndex;
string characterName;
if (int.TryParse(args.Last(), out characterIndex) && args.Length > 1)
{
characterName = string.Join(" ", args.Take(args.Length - 1)).ToLowerInvariant();
}
else
{
characterName = string.Join(" ", args).ToLowerInvariant();
characterIndex = -1;
}
var matchingCharacters = Character.CharacterList.FindAll(c => (!ignoreRemotePlayers || !c.IsRemotePlayer) && c.Name.ToLowerInvariant() == characterName);
if (!matchingCharacters.Any())
{
NewMessage("Character \""+ characterName + "\" not found", Color.Red);
return null;
}
if (characterIndex == -1)
{
if (matchingCharacters.Count > 1)
{
NewMessage(
"Found multiple matching characters. " +
"Use \"[charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.",
Color.LightGray);
}
return matchingCharacters[0];
}
else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count)
{
ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1));
}
else
{
return matchingCharacters[characterIndex];
}
return null;
}
private static void SpawnCharacter(string[] args, Vector2 cursorWorldPos, out string errorMsg)
{
errorMsg = "";
if (args.Length == 0) return;
Character spawnedCharacter = null;
Vector2 spawnPosition = Vector2.Zero;
WayPoint spawnPoint = null;
string characterLowerCase = args[0].ToLowerInvariant();
JobPrefab job = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == characterLowerCase || jp.Identifier.ToLowerInvariant() == characterLowerCase);
bool human = job != null || characterLowerCase == "human";
if (args.Length > 1)
{
switch (args[1].ToLowerInvariant())
{
case "inside":
spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
break;
case "outside":
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
break;
case "near":
case "close":
float closestDist = -1.0f;
foreach (WayPoint wp in WayPoint.WayPointList)
{
if (wp.Submarine != null) continue;
//don't spawn inside hulls
if (Hull.FindHull(wp.WorldPosition, null) != null) continue;
float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter);
if (closestDist < 0.0f || dist < closestDist)
{
spawnPoint = wp;
closestDist = dist;
}
}
break;
case "cursor":
spawnPosition = cursorWorldPos;
break;
default:
spawnPoint = WayPoint.GetRandom(human ? SpawnType.Human : SpawnType.Enemy);
break;
}
}
else
{
spawnPoint = WayPoint.GetRandom(human ? SpawnType.Human : SpawnType.Enemy);
}
if (string.IsNullOrWhiteSpace(args[0])) return;
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
if (human)
{
CharacterInfo characterInfo = new CharacterInfo(Character.HumanConfigFile, jobPrefab: job);
spawnedCharacter = Character.Create(characterInfo, spawnPosition, ToolBox.RandomSeed(8));
if (job != null)
{
spawnedCharacter.GiveJobItems(spawnPoint);
}
if (GameMain.GameSession != null)
{
if (GameMain.GameSession.GameMode != null && !GameMain.GameSession.GameMode.IsSinglePlayer)
{
//TODO: a way to select which team to spawn to?
spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : (byte)1;
}
#if CLIENT
GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter);
#endif
}
}
else
{
IEnumerable<string> characterFiles = GameMain.Instance.GetFilesOfType(ContentType.Character);
foreach (string characterFile in characterFiles)
{
if (Path.GetFileNameWithoutExtension(characterFile).ToLowerInvariant() == args[0].ToLowerInvariant())
{
Character.Create(characterFile, spawnPosition, ToolBox.RandomSeed(8));
return;
}
}
errorMsg = "No character matching the name \"" + args[0] + "\" found in the selected content package.";
//attempt to open the config from the default path (the file may still be present even if it isn't included in the content package)
string configPath = "Content/Characters/"
+ args[0].First().ToString().ToUpper() + args[0].Substring(1)
+ "/" + args[0].ToLower() + ".xml";
Character.Create(configPath, spawnPosition, ToolBox.RandomSeed(8));
}
}
private static void SpawnItem(string[] args, Vector2 cursorPos, Character controlledCharacter, out string errorMsg)
{
errorMsg = "";
if (args.Length < 1) return;
Vector2? spawnPos = null;
Inventory spawnInventory = null;
if (args.Length > 1)
{
switch (args[1])
{
case "cursor":
spawnPos = cursorPos;
break;
case "inventory":
spawnInventory = controlledCharacter?.Inventory;
break;
case "cargo":
var wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
break;
default:
//Check if last arg matches the name of an in-game player
if (GameMain.Server != null)
{
var client = GameMain.Server.ConnectedClients.Find(c => c.Name.ToLower() == args.Last().ToLower());
if (client == null)
{
NewMessage("No player found with the name \"" + args.Last() + "\". Spawning item at random location. If the player you want to give the item to has a space in their name, try surrounding their name with quotes (\").", Color.Red);
break;
}
else if (client.Character == null)
{
errorMsg = "The player \"" + args.Last() + "\" is connected, but hasn't spawned yet.";
return;
}
else
{
//If the last arg matches the name of an in-game player, set the destination to their inventory.
spawnInventory = client.Character.Inventory;
break;
}
}
else
{
var matchingCharacter = FindMatchingCharacter(args.Skip(1).ToArray());
if (matchingCharacter?.Inventory != null) spawnInventory = matchingCharacter.Inventory;
}
break;
}
}
string itemName = args[0];
var itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null)
{
errorMsg = "Item \"" + itemName + "\" not found!";
return;
}
if (spawnPos == null && spawnInventory == null)
{
var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
}
if (spawnPos != null)
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos);
}
else if (spawnInventory != null)
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory);
}
}
public static void NewMessage(string msg, bool isCommand = false)
{
NewMessage(msg, Color.White, isCommand);
}
public static void NewMessage(string msg, Color color, bool isCommand = false)
{
if (string.IsNullOrEmpty((msg))) return;
#if SERVER
var newMsg = new ColoredText(msg, color, isCommand);
Messages.Add(newMsg);
//TODO: REMOVE
Console.ForegroundColor = XnaToConsoleColor.Convert(color);
Console.WriteLine(msg);
Console.ForegroundColor = ConsoleColor.White;
if (GameSettings.SaveDebugConsoleLogs)
{
unsavedMessages.Add(newMsg);
if (unsavedMessages.Count >= messagesPerFile)
{
SaveLogs();
unsavedMessages.Clear();
}
}
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
#elif CLIENT
lock (queuedMessages)
{
queuedMessages.Enqueue(new ColoredText(msg, color, isCommand));
}
#endif
}
public static void ShowQuestionPrompt(string question, QuestionCallback onAnswered)
{
#if CLIENT
activeQuestionText = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, 0), listBox.Content.RectTransform),
" >>" + question, font: GUI.SmallFont, wrap: true)
{
CanBeFocused = false,
TextColor = Color.Cyan
};
#else
NewMessage(" >>" + question, Color.Cyan);
#endif
activeQuestionCallback += onAnswered;
}
private static bool TryParseTimeSpan(string s, out TimeSpan timeSpan)
{
timeSpan = new TimeSpan();
if (string.IsNullOrWhiteSpace(s)) return false;
string currNum = "";
foreach (char c in s)
{
if (char.IsDigit(c))
{
currNum += c;
}
else if (char.IsWhiteSpace(c))
{
continue;
}
else
{
int parsedNum = 0;
if (!int.TryParse(currNum, out parsedNum))
{
return false;
}
switch (c)
{
case 'd':
timeSpan += new TimeSpan(parsedNum, 0, 0, 0, 0);
break;
case 'h':
timeSpan += new TimeSpan(0, parsedNum, 0, 0, 0);
break;
case 'm':
timeSpan += new TimeSpan(0, 0, parsedNum, 0, 0);
break;
case 's':
timeSpan += new TimeSpan(0, 0, 0, parsedNum, 0);
break;
default:
return false;
}
currNum = "";
}
}
return true;
}
public static Command FindCommand(string commandName)
{
commandName = commandName.ToLowerInvariant();
return commands.Find(c => c.names.Any(n => n.ToLowerInvariant() == commandName));
}
public static void Log(string message)
{
if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray);
}
public static void ThrowError(string error, Exception e = null, bool createMessageBox = false)
{
if (e != null)
{
error += " {" + e.Message + "}\n" + e.StackTrace;
}
System.Diagnostics.Debug.WriteLine(error);
NewMessage(error, Color.Red);
#if CLIENT
if (createMessageBox)
{
new GUIMessageBox(TextManager.Get("Error"), error);
}
else
{
isOpen = true;
}
#endif
}
public static void SaveLogs()
{
if (unsavedMessages.Count == 0) return;
if (!Directory.Exists(SavePath))
{
try
{
Directory.CreateDirectory(SavePath);
}
catch (Exception e)
{
ThrowError("Failed to create a folder for debug console logs", e);
return;
}
}
string fileName = "DebugConsoleLog_" + DateTime.Now.ToShortDateString() + "_" + DateTime.Now.ToShortTimeString();
var invalidChars = Path.GetInvalidFileNameChars();
foreach (char invalidChar in invalidChars)
{
fileName = fileName.Replace(invalidChar.ToString(), "");
}
string filePath = Path.Combine(SavePath, fileName);
if (File.Exists(filePath + ".txt"))
{
int fileNum = 2;
while (File.Exists(filePath + " (" + fileNum + ")"))
{
fileNum++;
}
filePath = filePath + " (" + fileNum + ")";
}
try
{
File.WriteAllLines(filePath + ".txt", unsavedMessages.Select(l => "[" + l.Time + "] " + l.Text));
}
catch (Exception e)
{
unsavedMessages.Clear();
ThrowError("Saving debug console log to " + filePath + " failed", e);
}
}
}
}