Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)

http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
This commit is contained in:
Regalis
2016-04-27 17:14:09 +03:00
parent 81ca1a409b
commit d3ab7946a8
52 changed files with 96 additions and 94 deletions

View File

@@ -51,7 +51,7 @@ namespace Barotrauma.Particles
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "sprite") continue;
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
Sprites.Add(new Sprite(subElement));
}
@@ -140,7 +140,7 @@ namespace Barotrauma.Particles
RotateToDirection = ToolBox.GetAttributeBool(element, "rotatetodirection", false);
switch (ToolBox.GetAttributeString(element, "drawtarget", "air").ToLower())
switch (ToolBox.GetAttributeString(element, "drawtarget", "air").ToLowerInvariant())
{
case "air":
default: