Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)

http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
This commit is contained in:
Regalis
2016-04-27 17:14:09 +03:00
parent 81ca1a409b
commit d3ab7946a8
52 changed files with 96 additions and 94 deletions

View File

@@ -69,11 +69,11 @@ namespace Barotrauma
hireableJobs = new List<Tuple<JobPrefab, float>>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "hireable") continue;
if (subElement.Name.ToString().ToLowerInvariant() != "hireable") continue;
string jobName = ToolBox.GetAttributeString(subElement, "name", "");
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == jobName.ToLower());
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == jobName.ToLowerInvariant());
if (jobPrefab==null)
{
DebugConsole.ThrowError("Invalid job name ("+jobName+") in location type "+name);