Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)

http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
This commit is contained in:
Regalis
2016-04-27 17:14:09 +03:00
parent 81ca1a409b
commit d3ab7946a8
52 changed files with 96 additions and 94 deletions
@@ -62,7 +62,7 @@ namespace Barotrauma.Items.Components
{
if (deconstructProduct.RequireFullCondition && targetItem.Condition < 100.0f) continue;
var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLower() == deconstructProduct.ItemPrefabName.ToLower()) as ItemPrefab;
var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLowerInvariant() == deconstructProduct.ItemPrefabName.ToLowerInvariant()) as ItemPrefab;
if (itemPrefab==null)
{
DebugConsole.ThrowError("Tried to deconstruct item ''"+targetItem.Name+"'' but couldn't find item prefab ''"+deconstructProduct+"''!");
@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
{
string name = ToolBox.GetAttributeString(element, "name", "");
TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == name.ToLower()) as ItemPrefab;
TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == name.ToLowerInvariant()) as ItemPrefab;
if (TargetItem == null)
{
DebugConsole.ThrowError("Error in fabricable item "+name+"! Item ''" + element.Name + "'' not found.");
@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
{
if (string.IsNullOrWhiteSpace(requiredItemName)) continue;
ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == requiredItemName.Trim().ToLower()) as ItemPrefab;
ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == requiredItemName.Trim().ToLowerInvariant()) as ItemPrefab;
if (requiredItem == null)
{
DebugConsole.ThrowError("Error in fabricable item " + name + "! Required item ''" + requiredItemName + "'' not found.");
@@ -64,7 +64,7 @@ namespace Barotrauma.Items.Components
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "requiredskill":
RequiredSkills.Add(new Skill(
@@ -42,7 +42,7 @@ namespace Barotrauma.Items.Components
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "pingcircle":
pingCircle = new Sprite(subElement);
@@ -401,7 +401,7 @@ namespace Barotrauma.Items.Components
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{
switch (objective.Option.ToLower())
switch (objective.Option.ToLowerInvariant())
{
case "power up":
float tempDiff = load - temperature;