Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
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@@ -62,7 +62,7 @@ namespace Barotrauma.Items.Components
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{
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if (deconstructProduct.RequireFullCondition && targetItem.Condition < 100.0f) continue;
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var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLower() == deconstructProduct.ItemPrefabName.ToLower()) as ItemPrefab;
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var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLowerInvariant() == deconstructProduct.ItemPrefabName.ToLowerInvariant()) as ItemPrefab;
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if (itemPrefab==null)
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{
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DebugConsole.ThrowError("Tried to deconstruct item ''"+targetItem.Name+"'' but couldn't find item prefab ''"+deconstructProduct+"''!");
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@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
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{
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string name = ToolBox.GetAttributeString(element, "name", "");
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TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == name.ToLower()) as ItemPrefab;
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TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == name.ToLowerInvariant()) as ItemPrefab;
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if (TargetItem == null)
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{
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DebugConsole.ThrowError("Error in fabricable item "+name+"! Item ''" + element.Name + "'' not found.");
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@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
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{
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if (string.IsNullOrWhiteSpace(requiredItemName)) continue;
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ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == requiredItemName.Trim().ToLower()) as ItemPrefab;
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ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == requiredItemName.Trim().ToLowerInvariant()) as ItemPrefab;
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if (requiredItem == null)
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{
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DebugConsole.ThrowError("Error in fabricable item " + name + "! Required item ''" + requiredItemName + "'' not found.");
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@@ -64,7 +64,7 @@ namespace Barotrauma.Items.Components
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "requiredskill":
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RequiredSkills.Add(new Skill(
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@@ -42,7 +42,7 @@ namespace Barotrauma.Items.Components
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "pingcircle":
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pingCircle = new Sprite(subElement);
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@@ -401,7 +401,7 @@ namespace Barotrauma.Items.Components
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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switch (objective.Option.ToLower())
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switch (objective.Option.ToLowerInvariant())
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{
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case "power up":
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float tempDiff = load - temperature;
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