Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
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@@ -54,13 +54,13 @@ namespace Barotrauma
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public Job(XElement element)
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{
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string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == name);
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string name = ToolBox.GetAttributeString(element, "name", "").ToLowerInvariant();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
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skills = new Dictionary<string, Skill>();
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "skill") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "skill") continue;
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string skillName = ToolBox.GetAttributeString(subElement, "name", "");
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if (string.IsNullOrEmpty(name)) continue;
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skills.Add(
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@@ -86,6 +86,8 @@ namespace Barotrauma
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public void GiveJobItems(Character character, WayPoint spawnPoint)
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{
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if (SpawnItems == null) return;
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foreach (XElement itemElement in SpawnItems.Elements())
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{
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InitializeJobItem(character, spawnPoint, itemElement);
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@@ -77,7 +77,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "items":
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Items = subElement;
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