Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)

http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
This commit is contained in:
Regalis
2016-04-27 17:14:09 +03:00
parent 81ca1a409b
commit d3ab7946a8
52 changed files with 96 additions and 94 deletions
+5 -3
View File
@@ -54,13 +54,13 @@ namespace Barotrauma
public Job(XElement element)
{
string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
prefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == name);
string name = ToolBox.GetAttributeString(element, "name", "").ToLowerInvariant();
prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
skills = new Dictionary<string, Skill>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "skill") continue;
if (subElement.Name.ToString().ToLowerInvariant() != "skill") continue;
string skillName = ToolBox.GetAttributeString(subElement, "name", "");
if (string.IsNullOrEmpty(name)) continue;
skills.Add(
@@ -86,6 +86,8 @@ namespace Barotrauma
public void GiveJobItems(Character character, WayPoint spawnPoint)
{
if (SpawnItems == null) return;
foreach (XElement itemElement in SpawnItems.Elements())
{
InitializeJobItem(character, spawnPoint, itemElement);
@@ -77,7 +77,7 @@ namespace Barotrauma
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "items":
Items = subElement;