Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)

http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
This commit is contained in:
Regalis
2016-04-27 17:14:09 +03:00
parent 81ca1a409b
commit d3ab7946a8
52 changed files with 96 additions and 94 deletions
@@ -163,7 +163,7 @@ namespace Barotrauma
XElement ragdollElement = doc.Root.Element("ragdoll");
foreach (XElement limbElement in ragdollElement.Elements())
{
if (ToolBox.GetAttributeString(limbElement, "type", "").ToLower() != "head") continue;
if (ToolBox.GetAttributeString(limbElement, "type", "").ToLowerInvariant() != "head") continue;
XElement spriteElement = limbElement.Element("sprite");
@@ -255,7 +255,7 @@ namespace Barotrauma
{
Name = ToolBox.GetAttributeString(element, "name", "unnamed");
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLowerInvariant();
gender = (genderStr == "m") ? Gender.Male : Gender.Female;
File = ToolBox.GetAttributeString(element, "file", "");
@@ -277,7 +277,7 @@ namespace Barotrauma
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "job") continue;
if (subElement.Name.ToString().ToLowerInvariant() != "job") continue;
Job = new Job(subElement);
break;