Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)

http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
This commit is contained in:
Regalis
2016-04-27 17:14:09 +03:00
parent 81ca1a409b
commit d3ab7946a8
52 changed files with 96 additions and 94 deletions
@@ -39,7 +39,7 @@ namespace Barotrauma
if (GameMain.GameSession!=null && GameMain.GameSession.CrewManager!=null)
{
CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLower() == "dismissed");
CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLowerInvariant() == "dismissed");
objectiveManager.SetOrder(CurrentOrder, "");
GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder);
}
@@ -71,7 +71,7 @@ namespace Barotrauma
currentObjective = null;
switch (order.Name.ToLower())
switch (order.Name.ToLowerInvariant())
{
case "follow":
currentObjective = new AIObjectiveGoTo(Character.Controlled, character, true);
+2 -2
View File
@@ -39,7 +39,7 @@ namespace Barotrauma
foreach (XElement orderElement in doc.Root.Elements())
{
if (orderElement.Name.ToString().ToLower() != "order") continue;
if (orderElement.Name.ToString().ToLowerInvariant() != "order") continue;
PrefabList.Add(new Order(orderElement));
}
@@ -100,7 +100,7 @@ namespace Barotrauma
foreach (XElement subElement in orderElement.Elements())
{
if (subElement.Name.ToString().ToLower() != "sprite") continue;
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
SymbolSprite = new Sprite(subElement);
break;
}