(7f6b8d538) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:53:38 +03:00
parent b1326787f7
commit d36669c607
2 changed files with 9 additions and 16 deletions

View File

@@ -358,6 +358,15 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (!engineer_secondDoor.IsOpen);
yield return new WaitForSeconds(1f, false);
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Select)); // Repair the junction box
do
{
if (!engineer.HasEquippedItem("screwdriver"))
{
HighlightInventorySlot(engineer.Inventory, "screwdriver", highlightColor, .5f, .5f, 0f);
}
yield return null;
} while (!engineer.HasEquippedItem("screwdriver")); // Wait until equipped
do { yield return null; } while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired
SetHighlight(engineer_brokenJunctionBox, false);
RemoveCompletedObjective(segments[2]);

View File

@@ -218,22 +218,6 @@ namespace Barotrauma
return true;
}
private bool RefreshJoinButtonState(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
{
joinButton.Enabled = true;
}
else
{
joinButton.Enabled = false;
}
return true;
}
private bool SelectServer(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) { return false; }