(7f6b8d538) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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@@ -358,6 +358,15 @@ namespace Barotrauma.Tutorials
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do { yield return null; } while (!engineer_secondDoor.IsOpen);
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yield return new WaitForSeconds(1f, false);
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TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Select)); // Repair the junction box
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do
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{
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if (!engineer.HasEquippedItem("screwdriver"))
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{
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HighlightInventorySlot(engineer.Inventory, "screwdriver", highlightColor, .5f, .5f, 0f);
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}
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yield return null;
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} while (!engineer.HasEquippedItem("screwdriver")); // Wait until equipped
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do { yield return null; } while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired
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SetHighlight(engineer_brokenJunctionBox, false);
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RemoveCompletedObjective(segments[2]);
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@@ -218,22 +218,6 @@ namespace Barotrauma
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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}
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return true;
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}
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private bool SelectServer(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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