(9ebb872ae) Fixed typo
This commit is contained in:
@@ -667,94 +667,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl)))
|
|
||||||
{
|
|
||||||
if (PlayerInput.KeyHit(Keys.N))
|
|
||||||
{
|
|
||||||
float minX = selectedList[0].WorldRect.X, maxX = selectedList[0].WorldRect.Right;
|
|
||||||
for (int i = 0; i < selectedList.Count; i++)
|
|
||||||
{
|
|
||||||
minX = Math.Min(minX, selectedList[i].WorldRect.X);
|
|
||||||
maxX = Math.Max(maxX, selectedList[i].WorldRect.Right);
|
|
||||||
}
|
|
||||||
|
|
||||||
float centerX = (minX + maxX) / 2.0f;
|
|
||||||
foreach (MapEntity me in selectedList)
|
|
||||||
{
|
|
||||||
me.FlipX(false);
|
|
||||||
me.Move(new Vector2((centerX - me.WorldPosition.X) * 2.0f, 0.0f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (PlayerInput.KeyHit(Keys.M))
|
|
||||||
{
|
|
||||||
float minY = selectedList[0].WorldRect.Y - selectedList[0].WorldRect.Height, maxY = selectedList[0].WorldRect.Y;
|
|
||||||
for (int i = 0; i < selectedList.Count; i++)
|
|
||||||
{
|
|
||||||
minY = Math.Min(minY, selectedList[i].WorldRect.Y - selectedList[i].WorldRect.Height);
|
|
||||||
maxY = Math.Max(maxY, selectedList[i].WorldRect.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
float centerY = (minY + maxY) / 2.0f;
|
|
||||||
foreach (MapEntity me in selectedList)
|
|
||||||
{
|
|
||||||
me.FlipY(false);
|
|
||||||
me.Move(new Vector2(0.0f, (centerY - me.WorldPosition.Y) * 2.0f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
FilteredSelectedList.Clear();
|
|
||||||
if (selectedList.Count == 0) return;
|
|
||||||
foreach (var e in selectedList)
|
|
||||||
{
|
|
||||||
if (e is Gap) { continue; }
|
|
||||||
FilteredSelectedList.Add(e);
|
|
||||||
}
|
|
||||||
var first = FilteredSelectedList.FirstOrDefault();
|
|
||||||
if (first != null)
|
|
||||||
{
|
|
||||||
first.UpdateEditing(cam);
|
|
||||||
if (first.ResizeHorizontal || first.ResizeVertical)
|
|
||||||
{
|
|
||||||
first.UpdateResizing(cam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl)))
|
|
||||||
{
|
|
||||||
if (PlayerInput.KeyHit(Keys.N))
|
|
||||||
{
|
|
||||||
float minX = selectedList[0].WorldRect.X, maxX = selectedList[0].WorldRect.Right;
|
|
||||||
for (int i = 0; i < selectedList.Count; i++)
|
|
||||||
{
|
|
||||||
minX = Math.Min(minX, selectedList[i].WorldRect.X);
|
|
||||||
maxX = Math.Max(maxX, selectedList[i].WorldRect.Right);
|
|
||||||
}
|
|
||||||
|
|
||||||
float centerX = (minX + maxX) / 2.0f;
|
|
||||||
foreach (MapEntity me in selectedList)
|
|
||||||
{
|
|
||||||
me.FlipX(false);
|
|
||||||
me.Move(new Vector2((centerX - me.WorldPosition.X) * 2.0f, 0.0f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (PlayerInput.KeyHit(Keys.M))
|
|
||||||
{
|
|
||||||
float minY = selectedList[0].WorldRect.Y - selectedList[0].WorldRect.Height, maxY = selectedList[0].WorldRect.Y;
|
|
||||||
for (int i = 0; i < selectedList.Count; i++)
|
|
||||||
{
|
|
||||||
minY = Math.Min(minY, selectedList[i].WorldRect.Y - selectedList[i].WorldRect.Height);
|
|
||||||
maxY = Math.Max(maxY, selectedList[i].WorldRect.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
float centerY = (minY + maxY) / 2.0f;
|
|
||||||
foreach (MapEntity me in selectedList)
|
|
||||||
{
|
|
||||||
me.FlipY(false);
|
|
||||||
me.Move(new Vector2(0.0f, (centerY - me.WorldPosition.Y) * 2.0f));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void DrawEditor(SpriteBatch spriteBatch, Camera cam)
|
public static void DrawEditor(SpriteBatch spriteBatch, Camera cam)
|
||||||
|
|||||||
Reference in New Issue
Block a user