renamed hooks (with compatibility), added new hook: character.giveJobItems (because of how often its used) and updated hook docs
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@@ -80,7 +80,7 @@ namespace Barotrauma
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public void AddObjective<T>(T objective) where T : AIObjective
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.AddObjective", this, objective);
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.addObjective", this, objective);
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if (result != null && result.Value) return;
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