renamed hooks (with compatibility), added new hook: character.giveJobItems (because of how often its used) and updated hook docs

This commit is contained in:
Evil Factory
2022-05-17 12:24:52 -03:00
parent fd6b833c98
commit cf500081d1
6 changed files with 51 additions and 16 deletions
@@ -25,7 +25,7 @@ namespace Barotrauma
GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
}
}
GameMain.LuaCs.Hook.Call("characterDeath", this,causeOfDeathAffliction);
GameMain.LuaCs.Hook.Call("character.death", this,causeOfDeathAffliction);
if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
{
@@ -293,7 +293,7 @@ namespace Barotrauma.Networking
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
}
GameMain.LuaCs.Hook.Call("clientConnected", newClient);
GameMain.LuaCs.Hook.Call("client.connected", newClient);
SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
@@ -2899,7 +2899,7 @@ namespace Barotrauma.Networking
{
if (client == null) return;
GameMain.LuaCs.Hook.Call("clientDisconnected", client);
GameMain.LuaCs.Hook.Call("client.disconnected", client);
if (gameStarted && client.Character != null)
{